Search found 106 matches
- Tue Nov 12, 2024 12:29 pm
- Forum: Dialogue System for Unity
- Topic: Save changes to the database manually
- Replies: 1
- Views: 63
Save changes to the database manually
Is there a way to manually save changes in the database? A button or something. I only know the automated back up system.
- Fri Jan 26, 2024 5:10 am
- Forum: Dialogue System for Unity
- Topic: Switch Memory Access Crash
- Replies: 1
- Views: 464
Switch Memory Access Crash
Hi Tony, this is a bizarre and open question. But I have slight hopes that you might still be able to help me. I am working on a project using Dialogue System 2.2.0 on Untiy 2019 LTS for Nintendo Switch. I have to update this project to 2021 since I can't submit the project with 2019! What a bummer!...
- Thu Jan 18, 2024 10:38 am
- Forum: Dialogue System for Unity
- Topic: Round Variable in Dialogue Text
- Replies: 4
- Views: 653
Re: Round Variable in Dialogue Text /Displaying a time format
Thank you Tony for the fast reply. Using floor was no real option since I wanted 2 decimal numbers. However, in the end, I figured that displaying only seconds is not the best option anyway. So, I decided to store two variables. One of them as a string in the correct format. This looks like this, ju...
- Thu Jan 18, 2024 7:10 am
- Forum: Dialogue System for Unity
- Topic: Round Variable in Dialogue Text
- Replies: 4
- Views: 653
Re: Round Variable in Dialogue Text
Ok, I did some more digging and strangely the variable seems to be stored right. But when I display it like shown above it is different.
Please look here:
Please look here:
- Thu Jan 18, 2024 5:55 am
- Forum: Dialogue System for Unity
- Topic: Round Variable in Dialogue Text
- Replies: 4
- Views: 653
Round Variable in Dialogue Text
Hey hey, is there a way to round the variables in the dialogue text? https://i.postimg.cc/NFkZG6qT/Toc-Variables.jpg I would like to provide record times here and it would be cool to only show 2 digits after the point. Currently, it looks like this: https://i.postimg.cc/2ygL6ZQk/round-variable.jpg I...
- Tue Dec 19, 2023 1:24 pm
- Forum: Dialogue System for Unity
- Topic: New quests do not show up in watches tab
- Replies: 7
- Views: 12057
Re: New quests do not show up in watches tab
Gosh, Tony! You are a genius, as always! The savegames - this was it. I deleted the current savegames and it does work.
I should have thought of that myself.
Anyway, I am happy that I know now how to fix this problem.
Thanks, again!
I should have thought of that myself.
Anyway, I am happy that I know now how to fix this problem.
Thanks, again!
- Tue Dec 19, 2023 7:48 am
- Forum: Dialogue System for Unity
- Topic: New quests do not show up in watches tab
- Replies: 7
- Views: 12057
Re: New quests do not show up in watches tab
Hey Tony, I am coming back to this thread since I still struggling with it. Most of the time, when I add a new quest it seems to work. Or it works after a certain time without me knowing what I did to make the quest appear in the "Watch" table. But this time, I did clear all the player pre...
- Sat Nov 11, 2023 7:34 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Can't import language anymore
- Replies: 2
- Views: 427
Re: [SOLVED]Can't import language anymore
Not entirely sure what did the trick. But I simply redid the whole process and copy & pasted the translations from the old into to new spreadsheet table. Thereafter the import worked.
I had some colored cells in the old table, maybe this was the issue!
I had some colored cells in the old table, maybe this was the issue!
- Sat Nov 11, 2023 7:26 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Can't import language anymore
- Replies: 2
- Views: 427
[SOLVED]Can't import language anymore
Hey Pixelcrushers team, I have a problem importing my translated German text. I did this process several times before without any issues. This time; it simply does not report any other language than the "en" version. https://i.postimg.cc/QdtDjZ1S/import-issue.jpg What I did: 1. Exported al...
- Tue Jul 11, 2023 2:12 am
- Forum: Dialogue System for Unity
- Topic: Savegame date contains unneeded data
- Replies: 3
- Views: 558
Re: Savegame date contains unneeded data
Thank you Toni for your reply. Do you know why we still get more data when using the code provided? Can we remove the following lines? var luaResult = new Result(LuaExtensions.RunRawExt(false, "return Conversation", false, Lua.Environment)); var luaValue = new Result(LuaExtensions.RunRawEx...