Search found 106 matches

by OneManOnMars
Tue Nov 12, 2024 12:29 pm
Forum: Dialogue System for Unity
Topic: Save changes to the database manually
Replies: 1
Views: 63

Save changes to the database manually

Is there a way to manually save changes in the database? A button or something. I only know the automated back up system.
by OneManOnMars
Fri Jan 26, 2024 5:10 am
Forum: Dialogue System for Unity
Topic: Switch Memory Access Crash
Replies: 1
Views: 464

Switch Memory Access Crash

Hi Tony, this is a bizarre and open question. But I have slight hopes that you might still be able to help me. I am working on a project using Dialogue System 2.2.0 on Untiy 2019 LTS for Nintendo Switch. I have to update this project to 2021 since I can't submit the project with 2019! What a bummer!...
by OneManOnMars
Thu Jan 18, 2024 10:38 am
Forum: Dialogue System for Unity
Topic: Round Variable in Dialogue Text
Replies: 4
Views: 653

Re: Round Variable in Dialogue Text /Displaying a time format

Thank you Tony for the fast reply. Using floor was no real option since I wanted 2 decimal numbers. However, in the end, I figured that displaying only seconds is not the best option anyway. So, I decided to store two variables. One of them as a string in the correct format. This looks like this, ju...
by OneManOnMars
Thu Jan 18, 2024 7:10 am
Forum: Dialogue System for Unity
Topic: Round Variable in Dialogue Text
Replies: 4
Views: 653

Re: Round Variable in Dialogue Text

Ok, I did some more digging and strangely the variable seems to be stored right. But when I display it like shown above it is different.
Please look here:

Image
by OneManOnMars
Thu Jan 18, 2024 5:55 am
Forum: Dialogue System for Unity
Topic: Round Variable in Dialogue Text
Replies: 4
Views: 653

Round Variable in Dialogue Text

Hey hey, is there a way to round the variables in the dialogue text? https://i.postimg.cc/NFkZG6qT/Toc-Variables.jpg I would like to provide record times here and it would be cool to only show 2 digits after the point. Currently, it looks like this: https://i.postimg.cc/2ygL6ZQk/round-variable.jpg I...
by OneManOnMars
Tue Dec 19, 2023 1:24 pm
Forum: Dialogue System for Unity
Topic: New quests do not show up in watches tab
Replies: 7
Views: 12057

Re: New quests do not show up in watches tab

Gosh, Tony! You are a genius, as always! The savegames - this was it. I deleted the current savegames and it does work.
I should have thought of that myself.

Anyway, I am happy that I know now how to fix this problem.

Thanks, again!
by OneManOnMars
Tue Dec 19, 2023 7:48 am
Forum: Dialogue System for Unity
Topic: New quests do not show up in watches tab
Replies: 7
Views: 12057

Re: New quests do not show up in watches tab

Hey Tony, I am coming back to this thread since I still struggling with it. Most of the time, when I add a new quest it seems to work. Or it works after a certain time without me knowing what I did to make the quest appear in the "Watch" table. But this time, I did clear all the player pre...
by OneManOnMars
Sat Nov 11, 2023 7:34 am
Forum: Dialogue System for Unity
Topic: [SOLVED]Can't import language anymore
Replies: 2
Views: 427

Re: [SOLVED]Can't import language anymore

Not entirely sure what did the trick. But I simply redid the whole process and copy & pasted the translations from the old into to new spreadsheet table. Thereafter the import worked.

I had some colored cells in the old table, maybe this was the issue!
by OneManOnMars
Sat Nov 11, 2023 7:26 am
Forum: Dialogue System for Unity
Topic: [SOLVED]Can't import language anymore
Replies: 2
Views: 427

[SOLVED]Can't import language anymore

Hey Pixelcrushers team, I have a problem importing my translated German text. I did this process several times before without any issues. This time; it simply does not report any other language than the "en" version. https://i.postimg.cc/QdtDjZ1S/import-issue.jpg What I did: 1. Exported al...
by OneManOnMars
Tue Jul 11, 2023 2:12 am
Forum: Dialogue System for Unity
Topic: Savegame date contains unneeded data
Replies: 3
Views: 558

Re: Savegame date contains unneeded data

Thank you Toni for your reply. Do you know why we still get more data when using the code provided? Can we remove the following lines? var luaResult = new Result(LuaExtensions.RunRawExt(false, "return Conversation", false, Lua.Environment)); var luaValue = new Result(LuaExtensions.RunRawEx...