Hi Tony,
this is a bizarre and open question. But I have slight hopes that you might still be able to help me.
I am working on a project using Dialogue System 2.2.0 on Untiy 2019 LTS for Nintendo Switch.
I have to update this project to 2021 since I can't submit the project with 2019! What a bummer!
While the change was rather seamless, I have a severe problem when accessing the memory at the end of a level.
This all worked well before the update. I have two systems that save to the disk. One of them is the Dialogue System. Are you aware of any changes that had to do with this since 2.2.0? Do you think, I need to update the Dialogue System? If yes, what version would you recommend for Unity 2021.3.34f1 LTS?
Sorry, for this broad question.
Thank you for any good ideas and have a great weekend.
Switch Memory Access Crash
Re: Switch Memory Access Crash
Hi,
I'm not aware of any specific issues. You can review the Release Notes for anything that might be specific to your project.
I recommend the current version, 2.2.42.
If it was working before updating Unity, then it's probably not an issue with using PlayerPrefs or something similar that has Switch-specific caveats.
I'm not aware of any specific issues. You can review the Release Notes for anything that might be specific to your project.
I recommend the current version, 2.2.42.
If it was working before updating Unity, then it's probably not an issue with using PlayerPrefs or something similar that has Switch-specific caveats.