Search found 181 matches

by Alatriste
Sat Jan 05, 2019 10:49 am
Forum: Dialogue System for Unity
Topic: Debugging Conversations during runtime
Replies: 5
Views: 798

Re: Debugging Conversations during runtime

Thanks Tony!

Using the string variable did the trick. I was so focused on getting the int variable that I didn't even think about just passing the string value! :oops:
by Alatriste
Sat Jan 05, 2019 3:31 am
Forum: Dialogue System for Unity
Topic: Debugging Conversations during runtime
Replies: 5
Views: 798

Re: Debugging Conversations during runtime

No problem. :) I have to provide a way to my testers to jump to different conversations in the final build, like a cheating menu. I think I can do it with Playmaker, but if I'm not wrong, I'll have to create as many events as conversations I have, as "Start Conversation" only accepts strin...
by Alatriste
Fri Jan 04, 2019 1:21 pm
Forum: Dialogue System for Unity
Topic: Debugging Conversations during runtime
Replies: 5
Views: 798

Debugging Conversations during runtime

Hi Tony, Once my game is finished I'll need to give the build to some testers and I'm thinking about how to add a conversation selector that helps to jump to different conversations during runtime. I have in mind a way to do it with Playmaker, but it's rather tedious (a drop-down UI that fires up as...
by Alatriste
Fri Jan 04, 2019 7:55 am
Forum: Dialogue System for Unity
Topic: Most efficient way to keep track of current conversation
Replies: 1
Views: 359

Most efficient way to keep track of current conversation

Hi, I'd like to track all the time the current conversation info. In Playmaker we already have the "Get Current Conversation Info" action. I'd have to create a loop to get what I want, but just in case, I'd like to ask if there is a more efficient way than just creating the loop. I know th...
by Alatriste
Fri Jan 04, 2019 2:50 am
Forum: Dialogue System for Unity
Topic: Updating to 2.1.0 using VN Framework 2.0.3
Replies: 3
Views: 547

Re: Updating to 2.1.0 using VN Framework 2.0.3

Hi Tony, I found the problems (silly of me for not realizing when I wrote the post): Basically, my Dialogue Manager prefab has attached a bunch of scripts, and also a sequencer shortcut with different shortcuts added. So after the update, everything is lost. What is the best way to update DS in thos...
by Alatriste
Thu Jan 03, 2019 6:08 am
Forum: Dialogue System for Unity
Topic: Updating to 2.1.0 using VN Framework 2.0.3
Replies: 3
Views: 547

Updating to 2.1.0 using VN Framework 2.0.3

Hi,

I tried to update to DS 2.1.0 while using VN framework but I got some errors, so I had to revert the changes.
I guess is better to don't update yet, right?
by Alatriste
Sun Dec 23, 2018 2:19 pm
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 4298

Re: An Idea: Add an Inventory UI Panel

Thanks as always Tony!

And merry christmas!! ;)
by Alatriste
Sun Dec 23, 2018 1:46 pm
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 4298

Re: An Idea: Add an Inventory UI Panel

Ok, I finally found the problem: The name of the inventory was correct. It was the "DemoGameManager" game object, that aparente is mandatory, unless you make some coding, as it reads in the documentation of Inventory Engine: "if you decide to get rid of demo elements, such as the Inve...
by Alatriste
Sun Dec 23, 2018 11:43 am
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 4298

Re: An Idea: Add an Inventory UI Panel

Hi Tony, I disable the "Persistent Inventory" script from the RogueMainInventory game object. The rest of files didn't have the script attached. I imported your package and now I get a new error besides the one previously reported: ArgumentOutOfRangeException: Argument is out of range. Par...
by Alatriste
Sun Dec 23, 2018 8:08 am
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 4298

Re: An Idea: Add an Inventory UI Panel

Hi Tony, After I finished a few previous tasks, I'm back with the Inventory engine integration. I'm able to run the demo scene, but when I try to add the inventory to my own project, I got the same error I described before: Dialogue System: Lua code 'mmAddItem("RogueMainInventory", "P...