No problem. :) I have to provide a way to my testers to jump to different conversations in the final build, like a cheating menu. I think I can do it with Playmaker, but if I'm not wrong, I'll have to create as many events as conversations I have, as "Start Conversation" only accepts strin...
Hi Tony, Once my game is finished I'll need to give the build to some testers and I'm thinking about how to add a conversation selector that helps to jump to different conversations during runtime. I have in mind a way to do it with Playmaker, but it's rather tedious (a drop-down UI that fires up as...
Hi, I'd like to track all the time the current conversation info. In Playmaker we already have the "Get Current Conversation Info" action. I'd have to create a loop to get what I want, but just in case, I'd like to ask if there is a more efficient way than just creating the loop. I know th...
Hi Tony, I found the problems (silly of me for not realizing when I wrote the post): Basically, my Dialogue Manager prefab has attached a bunch of scripts, and also a sequencer shortcut with different shortcuts added. So after the update, everything is lost. What is the best way to update DS in thos...
I tried to update to DS 2.1.0 while using VN framework but I got some errors, so I had to revert the changes.
I guess is better to don't update yet, right?
Ok, I finally found the problem: The name of the inventory was correct. It was the "DemoGameManager" game object, that aparente is mandatory, unless you make some coding, as it reads in the documentation of Inventory Engine: "if you decide to get rid of demo elements, such as the Inve...
Hi Tony, I disable the "Persistent Inventory" script from the RogueMainInventory game object. The rest of files didn't have the script attached. I imported your package and now I get a new error besides the one previously reported: ArgumentOutOfRangeException: Argument is out of range. Par...
Hi Tony, After I finished a few previous tasks, I'm back with the Inventory engine integration. I'm able to run the demo scene, but when I try to add the inventory to my own project, I got the same error I described before: Dialogue System: Lua code 'mmAddItem("RogueMainInventory", "P...