Search found 10 matches

by malt
Wed Oct 07, 2015 12:52 pm
Forum: Dialogue System for Unity
Topic: Exterior Score element
Replies: 3
Views: 1248

Re: Exterior Score element

I can see how I would be able to use this: void Start() { UnityEngine.UI.Text scoreLabel; // Reference to your score UI element. scoreLabel.text = DialogueLua.GetVariable("Score").AsInt; } My question may come from a lack of understanding, but would I need any type of save system like I've...
by malt
Tue Oct 06, 2015 2:35 pm
Forum: Dialogue System for Unity
Topic: Exterior Score element
Replies: 3
Views: 1248

Exterior Score element

I want to have a score board on a separate scene than the conversation. How do I reference the those conversation variables from a separate scene?
Also, I was wondering which guide would be best for learning how to create my own UI or GUI mainly for bringing in my own assets?
by malt
Mon Sep 28, 2015 4:46 pm
Forum: Dialogue System for Unity
Topic: Hidden Value system and a thanks
Replies: 13
Views: 3090

Re: Hidden Value system and a thanks

Works!! Thanks again!!
by malt
Mon Sep 28, 2015 4:04 pm
Forum: Dialogue System for Unity
Topic: Hidden Value system and a thanks
Replies: 13
Views: 3090

Re: Hidden Value system and a thanks

I'm confused as where/how I could properly define that sequence. Would I be able to do that in the inspector with that particular node in the conversation selected like this: http://i.imgur.com/ute20Bp.png or should I add the Sequence Trigger component to the Dialogue Manager. It seems both are poss...
by malt
Mon Sep 28, 2015 12:37 pm
Forum: Dialogue System for Unity
Topic: Hidden Value system and a thanks
Replies: 13
Views: 3090

Re: Hidden Value system and a thanks

Everything is working and integrated with my existing project!!! I realized I didn't explain what I meant by pop-outs very well. For instance, lets say your using a UI button in unity and you use that button's on-click to set an inactive image on screen to active (using SetActive to true). In case t...
by malt
Sun Sep 27, 2015 8:24 pm
Forum: Dialogue System for Unity
Topic: Hidden Value system and a thanks
Replies: 13
Views: 3090

Re: Hidden Value system and a thanks

Thank You!!!! I really appreciate it!
by malt
Sun Sep 27, 2015 5:22 pm
Forum: Dialogue System for Unity
Topic: Hidden Value system and a thanks
Replies: 13
Views: 3090

Re: Hidden Value system and a thanks

Thanks! this should help a TON. Could you possibly point me towards the documentation for the variables tab in the documentation. I'm not getting a script component like your screenshot or is that in the inspector window I could be looking over it(I checked both)Image
by malt
Sun Sep 27, 2015 4:26 pm
Forum: Dialogue System for Unity
Topic: Hidden Value system and a thanks
Replies: 13
Views: 3090

Re: Hidden Value system and a thanks

Would I need to script something to have that score trigger a pop-out if the right conditions are met?
by malt
Sun Sep 27, 2015 3:10 pm
Forum: Dialogue System for Unity
Topic: Hidden Value system and a thanks
Replies: 13
Views: 3090

Hidden Value system and a thanks

First, I wanted to thank you guys. You helped me get started for a proposal to show my class I could make use of this dialogue system better than traditional c# scripting (unfortunately, I still had to build it to prove my point). Next, I've set up a hidden value system that scores each response. Fo...
by malt
Tue Sep 22, 2015 3:27 pm
Forum: Dialogue System for Unity
Topic: Testing
Replies: 2
Views: 681

Testing

Just bought the Dialogue System. I'm trying to test the ui in the most basic way i could think of in 2d(what is relevant to me). Is there a script anywhere for me to test a conversation that triggers on the play of a scene? I watched the tutorials and the linked janynam and all of these seem to trig...