Search found 10 matches
- Wed Oct 07, 2015 12:52 pm
- Forum: Dialogue System for Unity
- Topic: Exterior Score element
- Replies: 3
- Views: 1248
Re: Exterior Score element
I can see how I would be able to use this: void Start() { UnityEngine.UI.Text scoreLabel; // Reference to your score UI element. scoreLabel.text = DialogueLua.GetVariable("Score").AsInt; } My question may come from a lack of understanding, but would I need any type of save system like I've...
- Tue Oct 06, 2015 2:35 pm
- Forum: Dialogue System for Unity
- Topic: Exterior Score element
- Replies: 3
- Views: 1248
Exterior Score element
I want to have a score board on a separate scene than the conversation. How do I reference the those conversation variables from a separate scene?
Also, I was wondering which guide would be best for learning how to create my own UI or GUI mainly for bringing in my own assets?
Also, I was wondering which guide would be best for learning how to create my own UI or GUI mainly for bringing in my own assets?
- Mon Sep 28, 2015 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Hidden Value system and a thanks
- Replies: 13
- Views: 3090
Re: Hidden Value system and a thanks
Works!! Thanks again!!
- Mon Sep 28, 2015 4:04 pm
- Forum: Dialogue System for Unity
- Topic: Hidden Value system and a thanks
- Replies: 13
- Views: 3090
Re: Hidden Value system and a thanks
I'm confused as where/how I could properly define that sequence. Would I be able to do that in the inspector with that particular node in the conversation selected like this: http://i.imgur.com/ute20Bp.png or should I add the Sequence Trigger component to the Dialogue Manager. It seems both are poss...
- Mon Sep 28, 2015 12:37 pm
- Forum: Dialogue System for Unity
- Topic: Hidden Value system and a thanks
- Replies: 13
- Views: 3090
Re: Hidden Value system and a thanks
Everything is working and integrated with my existing project!!! I realized I didn't explain what I meant by pop-outs very well. For instance, lets say your using a UI button in unity and you use that button's on-click to set an inactive image on screen to active (using SetActive to true). In case t...
- Sun Sep 27, 2015 8:24 pm
- Forum: Dialogue System for Unity
- Topic: Hidden Value system and a thanks
- Replies: 13
- Views: 3090
Re: Hidden Value system and a thanks
Thank You!!!! I really appreciate it!
- Sun Sep 27, 2015 5:22 pm
- Forum: Dialogue System for Unity
- Topic: Hidden Value system and a thanks
- Replies: 13
- Views: 3090
Re: Hidden Value system and a thanks
Thanks! this should help a TON. Could you possibly point me towards the documentation for the variables tab in the documentation. I'm not getting a script component like your screenshot or is that in the inspector window I could be looking over it(I checked both)
- Sun Sep 27, 2015 4:26 pm
- Forum: Dialogue System for Unity
- Topic: Hidden Value system and a thanks
- Replies: 13
- Views: 3090
Re: Hidden Value system and a thanks
Would I need to script something to have that score trigger a pop-out if the right conditions are met?
- Sun Sep 27, 2015 3:10 pm
- Forum: Dialogue System for Unity
- Topic: Hidden Value system and a thanks
- Replies: 13
- Views: 3090
Hidden Value system and a thanks
First, I wanted to thank you guys. You helped me get started for a proposal to show my class I could make use of this dialogue system better than traditional c# scripting (unfortunately, I still had to build it to prove my point). Next, I've set up a hidden value system that scores each response. Fo...
- Tue Sep 22, 2015 3:27 pm
- Forum: Dialogue System for Unity
- Topic: Testing
- Replies: 2
- Views: 681
Testing
Just bought the Dialogue System. I'm trying to test the ui in the most basic way i could think of in 2d(what is relevant to me). Is there a script anywhere for me to test a conversation that triggers on the play of a scene? I watched the tutorials and the linked janynam and all of these seem to trig...