Testing

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
malt
Posts: 10
Joined: Mon Sep 21, 2015 5:03 pm

Testing

Post by malt »

Just bought the Dialogue System. I'm trying to test the ui in the most basic way i could think of in 2d(what is relevant to me). Is there a script anywhere for me to test a conversation that triggers on the play of a scene? I watched the tutorials and the linked janynam and all of these seem to trigger based on your character's distance to the npc. I would just like to accomplish a test conversation to get a feel for the UI.
I apologize for my lack of knowledge in advance!
User avatar
Tony Li
Posts: 22102
Joined: Thu Jul 18, 2013 1:27 pm

Re: Testing

Post by Tony Li »

Hi,

Thanks for buying the Dialogue System! I recommend following the 5 Minute QuickStart Tutorial. The document is QuickStart.pdf, located in the main Dialogue System folder. In the tutorial, you'll add a generic UI (which you can later replace or customize) and a Conversation Trigger that starts a conversation as soon as the scene starts. The key is changing the Conversation Trigger's trigger mode dropdown to OnStart instead of OnTriggerEnter or OnUse.
Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

Re: Testing

Post by Arcanor »

You may also be interested in the "Mobile" example scene, which is extremely basic, for your testing.
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
Post Reply