Good to know...
I was using the Corgi Engine and then installed FEEL but later found out that I didn't need to and I had lots of conflicts. I removed feel, MMTools and MMFeedbacks and had to re-import.
This seems to change a few settings post update.
Search found 9 matches
- Wed Nov 06, 2024 11:15 am
- Forum: Dialogue System for Unity
- Topic: I've broken it - Conversation text not coming through...
- Replies: 10
- Views: 170
- Wed Nov 06, 2024 10:48 am
- Forum: Dialogue System for Unity
- Topic: I've broken it - Conversation text not coming through...
- Replies: 10
- Views: 170
Re: I've broken it - Conversation text not coming through...
Tony... you are a LEGEND!!!!
That worked! I have no idea why that happened across all scenes with a dialogue manager...
I can't thank you enough. My last back up was a month ago so you really saved my sanity!!
That worked! I have no idea why that happened across all scenes with a dialogue manager...
I can't thank you enough. My last back up was a month ago so you really saved my sanity!!
- Wed Nov 06, 2024 9:37 am
- Forum: Dialogue System for Unity
- Topic: I've broken it - Conversation text not coming through...
- Replies: 10
- Views: 170
Re: I've broken it - Conversation text not coming through...
TMP_PRESENT is activated and the settings you suggested are correct. Here are some of the other settings...
- Wed Nov 06, 2024 6:29 am
- Forum: Dialogue System for Unity
- Topic: I've broken it - Conversation text not coming through...
- Replies: 10
- Views: 170
Re: I've broken it - Conversation text not coming through...
I think the Dialogue is triggering in the console... This is a different scene but the dialog is correct... It might be a UI problem...
Dialogue System: Add Link (Colonel): ID=1:1 'Come in GuestBot 306, please confirm pilot name and how you gained access to SATA station? Over.
' (True)
Dialogue System: Add Link (Colonel): ID=1:1 'Come in GuestBot 306, please confirm pilot name and how you gained access to SATA station? Over.
' (True)
- Wed Nov 06, 2024 6:22 am
- Forum: Dialogue System for Unity
- Topic: I've broken it - Conversation text not coming through...
- Replies: 10
- Views: 170
Re: I've broken it - Conversation text not coming through...
Thanks for replying.
1 - TMP_PRESENT is NOW checked... no change
2 - See attachment - when I try and drag the GameObjects into Portrait name or text into this box it doesn't take. do I just use a prefab from the list?
1 - TMP_PRESENT is NOW checked... no change
2 - See attachment - when I try and drag the GameObjects into Portrait name or text into this box it doesn't take. do I just use a prefab from the list?
- Tue Nov 05, 2024 5:39 pm
- Forum: Dialogue System for Unity
- Topic: I've broken it - Conversation text not coming through...
- Replies: 10
- Views: 170
I've broken it - Conversation text not coming through...
Hi all, Please could you help. I have done something that has stopped the conversation text coming through to the UI. The database is set, the images are coming through but not the text. https://drive.google.com/file/d/11kwGyymJxjBSX9xE0izxIPBFE8jIugnx/view?usp=sharing Any help is appreciated :D
- Sat Oct 19, 2024 11:09 am
- Forum: Dialogue System for Unity
- Topic: Just started... Already stuck - First Quest
- Replies: 5
- Views: 79
Re: Just started... Already stuck - First Quest
Smashed it again!
Thank you!
Thank you!
- Sat Oct 19, 2024 10:56 am
- Forum: Dialogue System for Unity
- Topic: Just started... Already stuck - First Quest
- Replies: 5
- Views: 79
Re: Just started... Already stuck - First Quest
Amazing. I think it was the Save Settings. That issue is now solved. :D :D :D I have unchecked the Dialogue System Saver and Dialogue System Corgi Event Listener. I will need to turn them back on at a later date... HOWEVER, now I am stuck in a loop (using the continue button) as when I press continu...
- Sat Oct 19, 2024 9:08 am
- Forum: Dialogue System for Unity
- Topic: Just started... Already stuck - First Quest
- Replies: 5
- Views: 79
Just started... Already stuck - First Quest
Hi, Thanks for an awesome asset. I followed the first quest tutorial but seemed to have missed something. The quest is 'Save The Puppy' The conversation has three condition if unassigned if active and if success I have attached the dialog manager settings and added a video here: https://drive.google...