hi,
i think i missed that topic, but it is working now with your setting.
thank you so much for the help !
Search found 21 matches
- Sun Nov 10, 2024 10:41 pm
- Forum: Dialogue System for Unity
- Topic: Skip to Line End.
- Replies: 13
- Views: 1145
- Sun Nov 10, 2024 4:51 pm
- Forum: Dialogue System for Unity
- Topic: Skip to Line End.
- Replies: 13
- Views: 1145
- Sat Nov 09, 2024 9:52 pm
- Forum: Dialogue System for Unity
- Topic: Skip to Line End.
- Replies: 13
- Views: 1145
Re: Skip to Line End.
hi, i set it like you told me Dialogue Manager img1 Dialogue UI Prefab img2 but the result is still the same, when i press RAccept it doesnt skip to line end. i tried deleting the UI key trigger component from the prefab too, but it still just skip the conversation line. is there anything im missing...
- Sat Nov 09, 2024 5:07 am
- Forum: Dialogue System for Unity
- Topic: Skip to Line End.
- Replies: 13
- Views: 1145
Re: Skip to Line End.
hi Tony,
i think yes i set rewired event system like this
img
is there any tips you have to workaround this? thank you!
i think yes i set rewired event system like this
img
is there any tips you have to workaround this? thank you!
- Thu Nov 07, 2024 9:29 am
- Forum: Dialogue System for Unity
- Topic: Skip to Line End.
- Replies: 13
- Views: 1145
Re: Skip to Line End.
hi
sorry for bringing old thread up.
im setting mine like this (im using rewired integration) like this
img
but if i use the RAccept keys, it will still directly skip the conversation instead of skip to the end of the line.
how can i fix it? thank you!
sorry for bringing old thread up.
im setting mine like this (im using rewired integration) like this
img
but if i use the RAccept keys, it will still directly skip the conversation instead of skip to the end of the line.
how can i fix it? thank you!
- Tue Aug 06, 2024 9:48 am
- Forum: Dialogue System for Unity
- Topic: DS+SLATE integration - start conversation not working on built game client
- Replies: 3
- Views: 644
Re: DS+SLATE integration - start conversation not working on built game client
hi,
thank you for the hint! it was exactly what i was missing..
apparently, i misconfigured the Dialogue Manager on that particular SLATE cutscene and missing some other integration steps XD
thank you for the hint! it was exactly what i was missing..
apparently, i misconfigured the Dialogue Manager on that particular SLATE cutscene and missing some other integration steps XD
- Tue Aug 06, 2024 7:19 am
- Forum: Dialogue System for Unity
- Topic: DS+SLATE integration - start conversation not working on built game client
- Replies: 3
- Views: 644
DS+SLATE integration - start conversation not working on built game client
Hi, im having a problem with SLATE integration, where it works fine when playing in editor, but when i build the game client and ran it, the start conversation isn't working at all. i have this sequence SLATE(cut03, pause); required SLATE(cut03, resume)@Message(Continued); as default sequence (overr...
- Mon Jul 29, 2024 9:36 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Rewired + ORK integration
- Replies: 7
- Views: 536
Re: Dialogue System + Rewired + ORK integration
Hi, ah my bad, i misunderstood... i confirm the C key is working on NPC subtitle XD also my control seems to be working on dialogue now, but everytime i want to click RAccept button (either on keyboard / joystick) i need to click on the screen using mouse , it feels like it keeps losing focus.. do y...
- Mon Jul 29, 2024 8:46 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Rewired + ORK integration
- Replies: 7
- Views: 536
Re: Dialogue System + Rewired + ORK integration
hi 1) i tried the package you provided (example and newest Rewired support packages) and run Rewired Continue UIButtonKeyTrigger Example scene. but when i got here and press C key on my keyboard, nothing happens... 2) thank you for confirming. i created the custom script and i can switch map categor...
- Mon Jul 29, 2024 6:43 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Rewired + ORK integration
- Replies: 7
- Views: 536
Re: Dialogue System + Rewired + ORK integration
Hi, 1) yes, i have inputdevicemanager and inputdevicemanagerrewired on dialoguemanager object like this img . and yes it doesnt show any warning / error, after i changed the Submit button name on UI Button Key Trigger component to RAccept (rewired). it's just it doesnt respond to that key, and i can...