Search found 15 matches

by hhyu
Wed May 14, 2025 10:15 am
Forum: Dialogue System for Unity
Topic: How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the
Replies: 1
Views: 4668

How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the

How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the conversation is re-initiated? "For example, if there are branching answers 1, 2, and 3, and the player chooses 2, when they talk to the character again, only options 1 and 3 ...
by hhyu
Wed Mar 26, 2025 12:16 am
Forum: Dialogue System for Unity
Topic: How can I execute the subsequent actions only after the dialog block ends?
Replies: 0
Views: 9613

How can I execute the subsequent actions only after the dialog block ends?

I want to execute some events after certain dialogues. For instance, I want to play different animations after a dialogue, but right now, the event is triggered immediately after the corresponding dialogue block is executed, instead of after the dialogue ends. What should I do?
by hhyu
Wed Feb 26, 2025 11:28 pm
Forum: Dialogue System for Unity
Topic: How can I make the subtitles automatically scroll to the bottom after clicking the continue button, without needing to d
Replies: 1
Views: 2813

How can I make the subtitles automatically scroll to the bottom after clicking the continue button, without needing to d

How can I make the subtitles automatically scroll to the bottom after clicking the continue button, without needing to drag the scroll wheel?
by hhyu
Fri Jan 24, 2025 3:16 am
Forum: Dialogue System for Unity
Topic: How do I restore all Settings to default when I return to the main menu?
Replies: 1
Views: 686

How do I restore all Settings to default when I return to the main menu?

I am currently using both the Dialogue System and Quest Machine. When saving, I use: gameSaveData.DialogueData = PersistentDataManager.GetSaveData(); gameSaveData.QuestDataDict = SaveSystem.Serialize(SaveSystem.RecordSavedGameData()); When loading, I use: PersistentDataManager.ApplySaveData(gameSave...
by hhyu
Sat Nov 02, 2024 4:10 am
Forum: Dialogue System for Unity
Topic: How can I create an effect where buttons become greyed out for dialogue content that has been repeated?
Replies: 1
Views: 991

How can I create an effect where buttons become greyed out for dialogue content that has been repeated?

How can I create an effect where buttons become greyed out for dialogue content that has been repeated? I’ve seen many RPGs do this.
by hhyu
Thu Oct 31, 2024 7:47 am
Forum: Dialogue System for Unity
Topic: How can I implement a dialogue system like the one in Disco Elysium
Replies: 2
Views: 1616

How can I implement a dialogue system like the one in Disco Elysium

How can I implement a dialogue system like the one in Disco Elysium, where the success of a conversation is determined by attribute-based probabilities? Do you have any ideas or approaches?
by hhyu
Sun Oct 27, 2024 4:35 am
Forum: Dialogue System for Unity
Topic: how can I have the camera revert to the default player after the dialogue ends?
Replies: 1
Views: 1145

how can I have the camera revert to the default player after the dialogue ends?

I used CinemachineTarget, which allows me to direct the dialogue towards the speaker. However, how can I have the camera revert to the default player after the dialogue ends?
by hhyu
Sat Oct 26, 2024 3:42 am
Forum: Quest Machine
Topic: How to save without using save system?
Replies: 1
Views: 5144

How to save without using save system?

I have a custom save system, so I don't want to use the default save system. I noticed that the Dialogue System supports Dialogue Database-Only Save. Similarly, I would like to ask how to save only the quest system's data without saving the entire system. :?: :?: :?: