Search found 34 matches

by random
Wed Sep 18, 2024 10:42 pm
Forum: Quest Machine
Topic: DS UI for QM content
Replies: 9
Views: 364

Re: DS UI for QM content

Sounds good, appreciate all the help Tony!
by random
Wed Sep 18, 2024 10:07 pm
Forum: Quest Machine
Topic: DS UI for QM content
Replies: 9
Views: 364

Re: DS UI for QM content

Ah thanks, that worked!

However, when starting a new conversation when one has already been started, there is a slight flicker of the UI (obviously refreshing) where the entire UI window disappears and then reappears. Is there any way to prevent/work around that?
by random
Wed Sep 18, 2024 2:25 pm
Forum: Quest Machine
Topic: DS UI for QM content
Replies: 9
Views: 364

Re: DS UI for QM content

Sorry got another side question in addition to the one above.

Maybe I'm missing something or maybe it's my custom DS UI. But by default, does it show active quests in addition to offerable quests when using DS UI?
by random
Wed Sep 18, 2024 12:58 pm
Forum: Quest Machine
Topic: DS UI for QM content
Replies: 9
Views: 364

Re: DS UI for QM content

Oh gotcha. I removed the default QM UI and it was giving me issues.

In the Quest offer section of a quest, I have it leading to a DS conversation. Is there a way to lead back to the generated conversation after a response has been selected?
by random
Wed Sep 18, 2024 11:40 am
Forum: Quest Machine
Topic: DS UI for QM content
Replies: 9
Views: 364

Re: DS UI for QM content

Ah, fair question. I guess I was curious to see if there was a way to basically have the default QM quest offer window be translated into the DS UI.

For example, the buttons in the QM offer window that select quests would be turned into Response buttons in the DS UI
by random
Wed Sep 18, 2024 11:27 am
Forum: Quest Machine
Topic: DS UI for QM content
Replies: 9
Views: 364

DS UI for QM content

Is there a simple way to have QM content be placed into my existing DS UI prefab? Or would it be less of a hassle to just create a near identical prefab and tailor it to QM?
by random
Mon Aug 05, 2024 3:30 pm
Forum: Quest Machine
Topic: Custom Quest Condition and Tags
Replies: 3
Views: 1069

Re: Custom Quest Condition and Tags

Works great, thanks Tony!
by random
Mon Aug 05, 2024 10:09 am
Forum: Quest Machine
Topic: Custom Quest Condition and Tags
Replies: 3
Views: 1069

Custom Quest Condition and Tags

Hi Tony!

I'm wondering if it's possible to use tags in the Custom Quest Condition parameters. In my experiments they come through blank.
by random
Thu Aug 01, 2024 11:19 pm
Forum: Dialogue System for Unity
Topic: Extra Warmup causing Error
Replies: 4
Views: 548

Re: Extra Warmup causing Error

Sounds good, thanks Tony!
by random
Thu Aug 01, 2024 11:52 am
Forum: Dialogue System for Unity
Topic: Extra Warmup causing Error
Replies: 4
Views: 548

Re: Extra Warmup causing Error

Sure thing, here you go! Dialogue System: Lua code 'return Conversation[-1].QuestID' threw exception 'Lookup of field 'QuestID' in the table element failed because the table element itself isn't in the table.' UnityEngine.Debug:LogError (object) PixelCrushers.DialogueSystem.Lua:RunRaw (string,bool,b...