Search found 34 matches
- Wed Sep 18, 2024 10:42 pm
- Forum: Quest Machine
- Topic: DS UI for QM content
- Replies: 9
- Views: 364
Re: DS UI for QM content
Sounds good, appreciate all the help Tony!
- Wed Sep 18, 2024 10:07 pm
- Forum: Quest Machine
- Topic: DS UI for QM content
- Replies: 9
- Views: 364
Re: DS UI for QM content
Ah thanks, that worked!
However, when starting a new conversation when one has already been started, there is a slight flicker of the UI (obviously refreshing) where the entire UI window disappears and then reappears. Is there any way to prevent/work around that?
However, when starting a new conversation when one has already been started, there is a slight flicker of the UI (obviously refreshing) where the entire UI window disappears and then reappears. Is there any way to prevent/work around that?
- Wed Sep 18, 2024 2:25 pm
- Forum: Quest Machine
- Topic: DS UI for QM content
- Replies: 9
- Views: 364
Re: DS UI for QM content
Sorry got another side question in addition to the one above.
Maybe I'm missing something or maybe it's my custom DS UI. But by default, does it show active quests in addition to offerable quests when using DS UI?
Maybe I'm missing something or maybe it's my custom DS UI. But by default, does it show active quests in addition to offerable quests when using DS UI?
- Wed Sep 18, 2024 12:58 pm
- Forum: Quest Machine
- Topic: DS UI for QM content
- Replies: 9
- Views: 364
Re: DS UI for QM content
Oh gotcha. I removed the default QM UI and it was giving me issues.
In the Quest offer section of a quest, I have it leading to a DS conversation. Is there a way to lead back to the generated conversation after a response has been selected?
In the Quest offer section of a quest, I have it leading to a DS conversation. Is there a way to lead back to the generated conversation after a response has been selected?
- Wed Sep 18, 2024 11:40 am
- Forum: Quest Machine
- Topic: DS UI for QM content
- Replies: 9
- Views: 364
Re: DS UI for QM content
Ah, fair question. I guess I was curious to see if there was a way to basically have the default QM quest offer window be translated into the DS UI.
For example, the buttons in the QM offer window that select quests would be turned into Response buttons in the DS UI
For example, the buttons in the QM offer window that select quests would be turned into Response buttons in the DS UI
- Wed Sep 18, 2024 11:27 am
- Forum: Quest Machine
- Topic: DS UI for QM content
- Replies: 9
- Views: 364
DS UI for QM content
Is there a simple way to have QM content be placed into my existing DS UI prefab? Or would it be less of a hassle to just create a near identical prefab and tailor it to QM?
- Mon Aug 05, 2024 3:30 pm
- Forum: Quest Machine
- Topic: Custom Quest Condition and Tags
- Replies: 3
- Views: 1069
Re: Custom Quest Condition and Tags
Works great, thanks Tony!
- Mon Aug 05, 2024 10:09 am
- Forum: Quest Machine
- Topic: Custom Quest Condition and Tags
- Replies: 3
- Views: 1069
Custom Quest Condition and Tags
Hi Tony!
I'm wondering if it's possible to use tags in the Custom Quest Condition parameters. In my experiments they come through blank.
I'm wondering if it's possible to use tags in the Custom Quest Condition parameters. In my experiments they come through blank.
- Thu Aug 01, 2024 11:19 pm
- Forum: Dialogue System for Unity
- Topic: Extra Warmup causing Error
- Replies: 4
- Views: 548
Re: Extra Warmup causing Error
Sounds good, thanks Tony!
- Thu Aug 01, 2024 11:52 am
- Forum: Dialogue System for Unity
- Topic: Extra Warmup causing Error
- Replies: 4
- Views: 548
Re: Extra Warmup causing Error
Sure thing, here you go! Dialogue System: Lua code 'return Conversation[-1].QuestID' threw exception 'Lookup of field 'QuestID' in the table element failed because the table element itself isn't in the table.' UnityEngine.Debug:LogError (object) PixelCrushers.DialogueSystem.Lua:RunRaw (string,bool,b...