Search found 11 matches
- Tue Feb 18, 2025 12:11 pm
- Forum: Dialogue System for Unity
- Topic: Actor Names localization not updating after import
- Replies: 8
- Views: 3720
Re: Actor Names localization not updating after import
That works! Thank you Sir Tony!
- Tue Feb 18, 2025 8:34 am
- Forum: Dialogue System for Unity
- Topic: Actor Names localization not updating after import
- Replies: 8
- Views: 3720
Re: Actor Names localization not updating after import
I may have found the root cause. There is a setting to include actor data in the persistent data settings which causes it to ignore what is in the database. I guess this may make sense if we are changing the actor data during runtime but we are not. If I create a new save file then I see the new dat...
- Tue Feb 18, 2025 8:17 am
- Forum: Dialogue System for Unity
- Topic: Actor Names localization not updating after import
- Replies: 8
- Views: 3720
Re: Actor Names localization not updating after import
Yes, we are using the built-in export/import section. The issue happens with all new changes. It also occurs with fr and other languages; it will simply fall back to the actor name. It also happened when we did the Japanese import earlier and the only way around was to create new actors. If I make a...
- Tue Feb 18, 2025 7:41 am
- Forum: Dialogue System for Unity
- Topic: Actor Names localization not updating after import
- Replies: 8
- Views: 3720
Re: Actor Names localization not updating after import
Hi Tony,
We are importing via csv. The issue is that the older languages : en and ja appear correctly. But the new values for zh-Hans and zh-Hant are falling back to the actor name instead of the display name.
We are importing via csv. The issue is that the older languages : en and ja appear correctly. But the new values for zh-Hans and zh-Hant are falling back to the actor name instead of the display name.
- Tue Feb 18, 2025 7:31 am
- Forum: Dialogue System for Unity
- Topic: Actor Names localization not updating after import
- Replies: 8
- Views: 3720
Actor Names localization not updating after import
Hi there, We are having a recurring issue where, after doing imports into the database, the actor names localization doesn't work for the new languages. The only way to get it to work is to change the actor names to *completely new* ones that were not used before. We are wondering if somehow this da...
- Fri Oct 18, 2024 7:53 am
- Forum: Dialogue System for Unity
- Topic: Clicking on dialogue just skips it
- Replies: 1
- Views: 518
Clicking on dialogue just skips it
Hello! The current behavior I have is that when I click on the dialogue while the text is being displayed, it moves on to the next conversation node. However I want when I click on the dialogue while it is being displayed (Typewritter effect) to first display the whole of the text. Only moves on to ...
- Wed Aug 21, 2024 9:09 am
- Forum: Dialogue System for Unity
- Topic: How to prevent options to be pre selected for input?
- Replies: 3
- Views: 1027
Re: How to prevent options to be pre selected for input?
Thanks a ton! It was the Joystick key part!
- Wed Aug 21, 2024 5:00 am
- Forum: Dialogue System for Unity
- Topic: How to prevent options to be pre selected for input?
- Replies: 3
- Views: 1027
How to prevent options to be pre selected for input?
Hello! Currently I am having an issue with controller support. The first option of the player's responses is always selected even though I made all buttons non navigatable and made sure to clear the Event System's selected object. How can I have nothing selected? The reason this is an issue is becau...
- Mon Jul 29, 2024 8:17 am
- Forum: Dialogue System for Unity
- Topic: How to know loading save is finished
- Replies: 1
- Views: 531
How to know loading save is finished
Hello! Currently, I have an issue with the Save system. I can load and save my variables just fine. However when trying to rely on variables from the save file on Start functions, the save system did not finish loading and I only get the default values. Is there a way to make save system finish load...
- Thu Jun 27, 2024 8:51 am
- Forum: Dialogue System for Unity
- Topic: Get Conversation text only
- Replies: 1
- Views: 437
Get Conversation text only
Hello!
I have a part of my game where just one line shows up in the middle of the screen. I want to get that random text from a similar structure as barks. I guess my question is, can I get only the string from a conversation directly in script?
I have a part of my game where just one line shows up in the middle of the screen. I want to get that random text from a similar structure as barks. I guess my question is, can I get only the string from a conversation directly in script?