Hello!
The current behavior I have is that when I click on the dialogue while the text is being displayed, it moves on to the next conversation node. However I want when I click on the dialogue while it is being displayed (Typewritter effect) to first display the whole of the text. Only moves on to the next conversation if I click on it while the full text is displayed.
Is there a configuration for that as its a common behavior in games. If not, what would be the best way to do this with the current system?
Clicking on dialogue just skips it
Re: Clicking on dialogue just skips it
Hi,
Please see: How To: Set Up Continue Button Typewriter Fast Forward
The dialogue UI prefabs that ship with the Dialogue System are all set up this way already.
If you're still seeing an issue with any of them, see: How To: Bypass Response Menu When Player Has One Choice
Please see: How To: Set Up Continue Button Typewriter Fast Forward
The dialogue UI prefabs that ship with the Dialogue System are all set up this way already.
If you're still seeing an issue with any of them, see: How To: Bypass Response Menu When Player Has One Choice