Search found 35 matches
- Sat Feb 08, 2025 6:27 am
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
Thanks for all your help reeally appreciate your time
- Thu Feb 06, 2025 5:47 pm
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
Ok i found the issue the saveslot is saving the scene - how do i turn it off at the moment i just commented it out public static void LoadGame(SavedGameData savedGameData) { if (savedGameData == null) { if (Debug.isDebugBuild) Debug.LogWarning("SaveSystem.LoadGame received null saved game data....
- Thu Feb 06, 2025 5:29 pm
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
just fyi this is what my saving is doing public void SaveGame() { Debug.Log("im saving the game"); PixelCrushers.SaveSystem.SaveToSlot(1); SaveManager.SavePlayerData(PlayerController.instance.transform.position); } public static void SavePlayerData(Vector3 position) { // Show saving indica...
- Thu Feb 06, 2025 5:26 pm
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
Hi i have this weird bug going on. If i load my data it keeps returning me to my home screen and it only happens in this code if (SaveSystem.HasSavedGameInSlot(1)) { SaveSystem.LoadFromSlot(1); Debug.Log("im getting here 6"); } How can i see what data is in this slot incase some how its sa...
- Wed Feb 05, 2025 5:19 pm
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
Hi, Thanks very much all is working now. Just 2 more questions if you don't mind. 1)How do i remove the Main Menu from the Dialogue Manger as i built my own. 2)How do i turn off Alert Messages, If i do turn them off when i walk up to NPCs At the moment it says press space bar to interacte will turni...
- Wed Feb 05, 2025 9:35 am
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
Hi,
Made another video to explain what im seeing
Made another video to explain what im seeing
- Wed Feb 05, 2025 8:38 am
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ContinueButton : MonoBehaviour { // Start is called before the first frame update void Start() { var button = GetComponent<Button>(); button.interactable = PixelCrushers.SaveSystem.HasSa...
- Wed Feb 05, 2025 8:31 am
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
Hi,
So that script does not need to go into start it needs to go on the continue button and it needs to have an onclick?
Also how can i see what slot my game is saving to?
So that script does not need to go into start it needs to go on the continue button and it needs to have an onclick?
Also how can i see what slot my game is saving to?
- Wed Feb 05, 2025 4:46 am
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
Hi Sorry didnt see you replied
- Tue Feb 04, 2025 4:25 pm
- Forum: Dialogue System for Unity
- Topic: Loading Game
- Replies: 25
- Views: 4557
Re: Loading Game
void Start() { if (continueButton != null && PixelCrushers.SaveSystem.HasSavedGameInSlot(0)) { continueButton.interactable = true; continueButton.onClick.AddListener(OnContinueButtonClicked); Debug.Log("Event listener added to the continue button."); } else { continueButton.interac...