Search found 16 matches
- Fri Sep 20, 2024 12:06 pm
- Forum: Dialogue System for Unity
- Topic: Missing Dialogue options
- Replies: 3
- Views: 83
Re: Missing Dialogue options
Thanks
- Thu Sep 19, 2024 5:14 pm
- Forum: Dialogue System for Unity
- Topic: Missing Dialogue options
- Replies: 3
- Views: 83
Missing Dialogue options
Hi,
Having a bit of a odd issue. I have 5 responses with my player but seems to only return 4.
I have attached an image
https://ibb.co/pWG3jw4
Having a bit of a odd issue. I have 5 responses with my player but seems to only return 4.
I have attached an image
https://ibb.co/pWG3jw4
- Thu Sep 19, 2024 4:55 pm
- Forum: Dialogue System for Unity
- Topic: Trying to create selectable objects
- Replies: 6
- Views: 127
Re: Trying to create selectable objects
Thank you so much!
- Thu Sep 19, 2024 6:23 am
- Forum: Dialogue System for Unity
- Topic: Trying to create selectable objects
- Replies: 6
- Views: 127
Re: Trying to create selectable objects
Hi, Sorry i'm not very good at explaining lol. https://ibb.co/Hg9Kd8Y https://ibb.co/Hg9Kd8Y So here is my Conversation tree. What i was trying to do here i make a conversation for each weapon with a bool, but of course this would never work asit can't go between each weapon dialouge. https://ibb.co...
- Wed Sep 18, 2024 5:55 pm
- Forum: Dialogue System for Unity
- Topic: Trying to create selectable objects
- Replies: 6
- Views: 127
Re: Trying to create selectable objects
So ideally when I press up and down on the keyboard the dialogue would change the description like a loop without going back to the main parent.
- Wed Sep 18, 2024 5:49 pm
- Forum: Dialogue System for Unity
- Topic: Trying to create selectable objects
- Replies: 6
- Views: 127
Trying to create selectable objects
Hi, I’m having an issue of how to achieve this with your system. So what I want to do is after I completed a task I can select a weapon. So at the moment I am firing an event to activate a game object that allows me to navigate on the weapons. This all works fine. But my issue is I want to give each...
- Mon Sep 16, 2024 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Marking Quest Complete
- Replies: 2
- Views: 50
Re: Marking Quest Complete
I tried to do this but it didnt work
float arcadeScore = DialogueLua.GetVariable("Arcade_score").AsFloat;
float playerScoreFloat = (float)score;
if (score >= arcadeScore)
{
arcadeScore = playerScoreFloat;
}
float arcadeScore = DialogueLua.GetVariable("Arcade_score").AsFloat;
float playerScoreFloat = (float)score;
if (score >= arcadeScore)
{
arcadeScore = playerScoreFloat;
}
- Mon Sep 16, 2024 5:02 pm
- Forum: Dialogue System for Unity
- Topic: Marking Quest Complete
- Replies: 2
- Views: 50
Marking Quest Complete
Hi i have created a qeust where a number should be greater then 70. But i need to use it on a mini arcade game where i need to beat the high score. So how can i do this through code?
this is my quest entry
[var=Arcade_score]/69
this is my quest entry
[var=Arcade_score]/69
- Tue Jan 23, 2024 4:10 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Trigger (Animator)
- Replies: 3
- Views: 556
Re: Dialogue System Trigger (Animator)
Awesome thank you AnimatorTrigger(Idle) worked. snaps a bit to quick but works. many thanks Tony
- Tue Jan 23, 2024 3:23 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Trigger (Animator)
- Replies: 3
- Views: 556
Dialogue System Trigger (Animator)
Hi, I am trying to set the animator state when a conversation starts.
The trigger works for pause the player but not for the animator.
I have attached an image to show my set up
https://ibb.co/9qkzLCg
The trigger works for pause the player but not for the animator.
I have attached an image to show my set up
https://ibb.co/9qkzLCg