Search found 67 matches
- Sat May 17, 2025 10:54 am
- Forum: Dialogue System for Unity
- Topic: Action on continue button
- Replies: 3
- Views: 2908
Re: Action on continue button
Hi thanks. So i did what you said and added a sub class like so using UnityEngine; using PixelCrushers.DialogueSystem; public class CustomContinueButton : StandardUIContinueButtonFastForward { private static Animator staticAnimator; private static string staticTriggerName = "talking"; priv...
- Wed May 14, 2025 7:02 am
- Forum: Dialogue System for Unity
- Topic: Action on continue button
- Replies: 3
- Views: 2908
Action on continue button
Hi,
How do i detect when the continue button is pressed on the dialogue i want to call an animation state every time that button is pressed please.
Also when my game is in game over state i want to destroy all runnng dialouges is there a function that also?
thanks
How do i detect when the continue button is pressed on the dialogue i want to call an animation state every time that button is pressed please.
Also when my game is in game over state i want to destroy all runnng dialouges is there a function that also?
thanks
- Tue Apr 22, 2025 4:16 am
- Forum: Dialogue System for Unity
- Topic: Database Issue
- Replies: 4
- Views: 275
Re: Database Issue
Hi,
i added my back up database then i readded the normal database added new stuff and it worked. so must have been some sort of database error.
i added my back up database then i readded the normal database added new stuff and it worked. so must have been some sort of database error.
- Mon Apr 21, 2025 3:52 pm
- Forum: Dialogue System for Unity
- Topic: Database Issue
- Replies: 4
- Views: 275
Re: Database Issue
made a video might be easier to see what i mean and what im doing.
- Mon Apr 21, 2025 3:41 pm
- Forum: Dialogue System for Unity
- Topic: Database Issue
- Replies: 4
- Views: 275
Database Issue
Hi Tony, Have a issue with the what i can only think is the database. So i brought a new computer and pull my repo down every thig works great. i have this bit of code that starts a converstation like so. Debug.Log("[selectPanel ✅] Set to TRUE by handle player turn"); DialogueLua.SetVariab...
- Mon Mar 24, 2025 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Moving Quests
- Replies: 3
- Views: 8824
Re: Moving Quests
Thank you that works well. I no longer need the close button is it safe to remove that on the prefab?
- Mon Mar 24, 2025 3:25 pm
- Forum: Dialogue System for Unity
- Topic: Moving Quests
- Replies: 3
- Views: 8824
Moving Quests
Hi,
I have a inventory menu and i would like to display the quest menu inside that.
Is it possible to move the Basic Standard UI Quest Log Window prefab into another canvas with out it breaking any thing?
I have a inventory menu and i would like to display the quest menu inside that.
Is it possible to move the Basic Standard UI Quest Log Window prefab into another canvas with out it breaking any thing?
- Wed Mar 19, 2025 5:14 pm
- Forum: Dialogue System for Unity
- Topic: Face NPC
- Replies: 1
- Views: 3766
Face NPC
Hi Tony,
Is there any code that makes the player face the npc when you enter into converstation?
Cheers
Is there any code that makes the player face the npc when you enter into converstation?
Cheers
- Tue Mar 18, 2025 4:12 pm
- Forum: Dialogue System for Unity
- Topic: Get Lenth of quests
- Replies: 6
- Views: 6242
Re: Get Lenth of quests
Ignore i needed to change it to keyboard or keys
- Tue Mar 18, 2025 4:08 pm
- Forum: Dialogue System for Unity
- Topic: Get Lenth of quests
- Replies: 6
- Views: 6242
Re: Get Lenth of quests
https://postimg.cc/ftxPNMMp
Sorry seems to only be working with space bar not Y on my xbox controller
Sorry seems to only be working with space bar not Y on my xbox controller