Have a issue with the what i can only think is the database. So i brought a new computer and pull my repo down every thig works great. i have this bit of code that starts a converstation like so.
Debug.Log("[selectPanel ✅] Set to TRUE by handle player turn");
DialogueLua.SetVariable("SpinWheel", true);
DialogueManager.instance.conversationEnded += OnConversationEnded;
DialogueManager.StartConversation("Battle Demo", player, lemon);
return;
works fine no issue. But if i create a new converstation from the parent like this the one above and i create a new var it just does not work. So i replaced the new var with my code above just to check and it just does not work. my converstation tree has...
It will step you through the process of setting the log level to Info and then reviewing the logs in the Console window. My guess is that all of the nodes will report "Dialogue System: Block on False Link" because the Conditions are false instead instead of "Dialogue System: Add Link" for whatever nodes' Conditions happen to be true.