Search found 13 matches

by Luphan
Thu Nov 21, 2024 5:05 am
Forum: Dialogue System for Unity
Topic: Display Name won't show correctly on certain actor
Replies: 3
Views: 79

Re: Display Name won't show correctly on certain actor

Hi Tony! I tried your way and remove the localization field for Name, and keep only localization for display name, but it still display the wrong one. here's the origin set up for my database(the origin wrong one): Name-Text-'Crowd' Name ENG-Localization-'Crowd' Name CHT-Localization-'群眾' Display Na...
by Luphan
Fri Nov 15, 2024 10:43 pm
Forum: Dialogue System for Unity
Topic: Display Name won't show correctly on certain actor
Replies: 3
Views: 79

Display Name won't show correctly on certain actor

Hi! guys! I've encounter this wired situation, I have setup 2 language(Chinese and English) for my dialogue database. most of the display name works fine except 1 specific actor, when I was in English mode that actor on the name bar will still show its chinese name. I try to figure out which field i...
by Luphan
Tue Jul 30, 2024 3:28 am
Forum: Dialogue System for Unity
Topic: Localization for quest not working?
Replies: 3
Views: 307

Re: Localization for quest not working?

Hi Tony! I was using "Export..." utility from Dialogue Database Asset > Database Tab > Localization Export/Import section at this section, I press the "Export..." button which it pop out a menu ask me for directory that I want to save my csv file. After export the data, I receive...
by Luphan
Mon Jul 29, 2024 6:53 am
Forum: Dialogue System for Unity
Topic: Localization for quest not working?
Replies: 3
Views: 307

Localization for quest not working?

Hi, I am now using dialogue system's localization export/import utility, everything worked well except for quest. I'm able to export all quest, conversation, item all into different csv file, edit the exported csv file, then import it back to Unity quest is the only part that wasn't effected by impo...
by Luphan
Mon Mar 18, 2024 3:29 am
Forum: Dialogue System for Unity
Topic: Search Localized Fields by Asset?
Replies: 3
Views: 283

Re: Search Localized Fields by Asset?

Hi Tony first of all, thank you for the quick reply which make me feel relieved while develping project. but I think you might misunderstand my question which I think I did't express my question clearly enough this time. (sorry for my poor English) I did check the DialogueLua API and knew that there...
by Luphan
Fri Mar 15, 2024 8:06 am
Forum: Dialogue System for Unity
Topic: Search Localized Fields by Asset?
Replies: 3
Views: 283

Search Localized Fields by Asset?

Hi! After searching from this forum I did found out that you can get localized field from actor through this: "DialogueLua.GetLocalizedActorField(actor.Name, "VARIABLE_NAME");" yet I was wondering if there's a way to check not just from the actor, but for all kinds of asset(locat...
by Luphan
Fri Mar 01, 2024 2:21 am
Forum: Dialogue System for Unity
Topic: How to check whether field type is your custom field type?
Replies: 3
Views: 184

How to check whether field type is your custom field type?

Hi, I just add my own custom field type and it has shown in the dialogue editor as expected. now I need to check whether the field I'm getting is having the same field type. The Field class has a member 'type' which will give me the information of target field's type. It is an Enum, and of course th...
by Luphan
Wed Jan 31, 2024 6:56 am
Forum: Dialogue System for Unity
Topic: PC subtitle disappear in a flash
Replies: 3
Views: 741

Re: PC subtitle disappear in a flash

Thank you!

this has exactly solved my issue that bothered me for a time!!
by Luphan
Wed Jan 17, 2024 2:03 am
Forum: Dialogue System for Unity
Topic: PC subtitle disappear in a flash
Replies: 3
Views: 741

PC subtitle disappear in a flash

Hi, recently I did modify some settings for my dialogue database. Ever since that move, I can't display my pc subtitle anylonger, It disappear in a flash. As much as I can recall, I did untick the "Always force response menu" and I did tick "Show PC subtitles during line" there i...