Search found 7 matches
- Fri May 19, 2023 11:24 am
- Forum: Dialogue System for Unity
- Topic: Problems and Questions regarding the Main Menu Extra
- Replies: 8
- Views: 1063
Re: Problems and Questions regarding the Main Menu Extra
Hey! I tried disabling the Graphic Raycaster components, but that didn't solve the problem either, so I looked up possible solutions to this in Unity Answers and found someone with the same issue: https://answers.unity.com/questions/1197380/make-standalone-input-module-ignore-mouse-input.html I just...
- Thu May 18, 2023 10:38 pm
- Forum: Dialogue System for Unity
- Topic: Problems and Questions regarding the Main Menu Extra
- Replies: 8
- Views: 1063
Re: Problems and Questions regarding the Main Menu Extra
Hello. No worries, your help is greatly appreciated! I've done what you instructed, but, regardless of where the mouse is located or if it is hidden and locked, clicking with it still entails in that flickering behavior of the selected button's colors. I attached an image of my Input Device Manager ...
- Thu May 18, 2023 7:00 pm
- Forum: Dialogue System for Unity
- Topic: Problems and Questions regarding the Main Menu Extra
- Replies: 8
- Views: 1063
Re: Problems and Questions regarding the Main Menu Extra
I managed to fix the issue I talked about previously regarding the pause menu and the quest log by configuring the following methods on the Quest Log's Standard UI Quest Log Window > On Close():
Now the pause and the quest button work as intended! :)
Now the pause and the quest button work as intended! :)
- Wed May 17, 2023 11:27 pm
- Forum: Dialogue System for Unity
- Topic: Problems and Questions regarding the Main Menu Extra
- Replies: 8
- Views: 1063
Re: Problems and Questions regarding the Main Menu Extra
Hey! Thanks for the quick response :) I've applied what you advised. It worked for the most part, but there were some minor problems: About the Quests button, I followed your instructions and made a second canvas under the Dialogue Manager for the Quest Log UI, later adjusting their sort order. The ...
- Wed May 17, 2023 6:15 pm
- Forum: Dialogue System for Unity
- Topic: Problems and Questions regarding the Main Menu Extra
- Replies: 8
- Views: 1063
Problems and Questions regarding the Main Menu Extra
Hello! I'm very new to Unity and programming in general, hence I'm sorry if anything I ask for help here turns out to be very simple and easy to fix... So, I've imported the Main Menu framework from the Dialogue System's extras page to my game and set it up by following the steps listed on Tony's fi...
- Wed May 10, 2023 11:29 pm
- Forum: Dialogue System for Unity
- Topic: Support for "TextMesh Pro Typewriter Effect"
- Replies: 3
- Views: 219
Re: Support for "TextMesh Pro Typewriter Effect"
Thank you very much! Doing that fixed it, and now it properly shows up whenever I search for it on Add Component and everything, so the problem is solved! I'll update the evaluation version to allow the Welcome Window's TMP_PRESENT checkbox to be ticked. Just as a brief note, the TMP_PRESENT was alr...
- Wed May 10, 2023 5:56 pm
- Forum: Dialogue System for Unity
- Topic: Support for "TextMesh Pro Typewriter Effect"
- Replies: 3
- Views: 219
Support for "TextMesh Pro Typewriter Effect"
Hello! I've been trying out the evaluation version of the Dialogue System while following the youtube tutorials, but when I reached the point in the Dialogue UI Tutorial 2 when it was asked to add the "TextMesh Pro Typewriter Effect" component to the Subtitle TMP and tried to do so, the sc...