Search found 22 matches

by rloft123
Wed Sep 20, 2023 5:21 pm
Forum: Dialogue System for Unity
Topic: Dialogue With Inanimate Objects
Replies: 3
Views: 252

Re: Dialogue With Inanimate Objects

Thanks for the quick response, that makes sense. As for my question around all the components being added to each game object, that would be the ideal approach right? Say in Disco Elysium you go to inspect the garbage bin, it seems to operate just like if you were to go talk to an NPC. So would all ...
by rloft123
Wed Sep 20, 2023 5:04 pm
Forum: Dialogue System for Unity
Topic: Dialogue With Inanimate Objects
Replies: 3
Views: 252

Dialogue With Inanimate Objects

So In Disco Elysium I'm curious how they potentially went about differentiating between interacting with NPCs (a portrait would appear) versus interacting with an object to inspect it (still pulls up a dialogue node with responses regarding what the player wants to do). So far all of my text UI has ...
by rloft123
Wed May 10, 2023 10:42 pm
Forum: Dialogue System for Unity
Topic: Conversation Architecture
Replies: 3
Views: 248

Re: Conversation Architecture

<r>Awesome, thank you.<br/> <br/> Another question that's more broad, what would be a good approach to structuring out my story driven game when incorporating skill checks (some may be hidden) depending on what "stats" the player has.<br/> I'm imagining something like Disco Elysium, which coincident...
by rloft123
Tue May 09, 2023 9:39 pm
Forum: Dialogue System for Unity
Topic: Conversation Architecture
Replies: 3
Views: 248

Conversation Architecture

My question is what is a good way to manage branching narratives using Dialogue System? For context, I will have many characters in my "open world" game, and depending on however many variables in the world (previous choices, things you've done, reputation, etc) you will have different pot...
by rloft123
Mon Dec 12, 2022 10:37 am
Forum: Dialogue System for Unity
Topic: Web GL Build - Can't Click Interact Trigger Dialogue System
Replies: 3
Views: 260

Re: Web GL Build - Can't Click Interact Trigger Dialogue System

The issue was that physics 2d wasn't enabled after converting the project from a desktop app to web gl, I selected that and it worked. Thanks.
by rloft123
Sun Dec 11, 2022 8:56 pm
Forum: Dialogue System for Unity
Topic: Web GL Build - Can't Click Interact Trigger Dialogue System
Replies: 3
Views: 260

Web GL Build - Can't Click Interact Trigger Dialogue System

So I made my build a Web GL build, and now all of the sudden the click to start Dialogue System interaction with the object no longer works. Not sure why this is happening, is it not supported?
by rloft123
Fri Dec 02, 2022 4:39 pm
Forum: Dialogue System for Unity
Topic: Sound Play When Hover Over Response
Replies: 3
Views: 488

Re: Sound Play When Hover Over Response

Thanks, that did the trick.
by rloft123
Thu Dec 01, 2022 4:48 pm
Forum: Dialogue System for Unity
Topic: Click To Skip Response Time Dialogue
Replies: 3
Views: 384

Re: Click To Skip Response Time Dialogue

That makes sense, I was hoping there would be a simple way where you click anywhere in the text window to do this. Lets say there is a typewriter effect for the NPC dialogue, and you click to auto complete it if impatient to read at a quicker pace.
by rloft123
Thu Dec 01, 2022 4:46 pm
Forum: Dialogue System for Unity
Topic: Sound Play When Hover Over Response
Replies: 3
Views: 488

Sound Play When Hover Over Response

Hello, so I figured how to add sound effects to a dialogue window popping up, conversation start, response menu, etc via the DialogueSystemEvents script using the Conversation Events. My question was: How can I do something similar when I simply hover over (or highlight) one of the response options ...
by rloft123
Fri Nov 18, 2022 4:44 pm
Forum: Dialogue System for Unity
Topic: Click To Skip Response Time Dialogue
Replies: 3
Views: 384

Click To Skip Response Time Dialogue

Hello, my question is if there's a simple way where a click could bypass the default delay time from when the text is displayed and your responses show up. The default in the Dialogue System Controller under subtitle settings is 2 seconds. I want to keep it like that, but is there a way where if a p...