Search found 22 matches
- Wed Sep 20, 2023 5:21 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue With Inanimate Objects
- Replies: 3
- Views: 252
Re: Dialogue With Inanimate Objects
Thanks for the quick response, that makes sense. As for my question around all the components being added to each game object, that would be the ideal approach right? Say in Disco Elysium you go to inspect the garbage bin, it seems to operate just like if you were to go talk to an NPC. So would all ...
- Wed Sep 20, 2023 5:04 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue With Inanimate Objects
- Replies: 3
- Views: 252
Dialogue With Inanimate Objects
So In Disco Elysium I'm curious how they potentially went about differentiating between interacting with NPCs (a portrait would appear) versus interacting with an object to inspect it (still pulls up a dialogue node with responses regarding what the player wants to do). So far all of my text UI has ...
- Wed May 10, 2023 10:42 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Architecture
- Replies: 3
- Views: 248
Re: Conversation Architecture
<r>Awesome, thank you.<br/> <br/> Another question that's more broad, what would be a good approach to structuring out my story driven game when incorporating skill checks (some may be hidden) depending on what "stats" the player has.<br/> I'm imagining something like Disco Elysium, which coincident...
- Tue May 09, 2023 9:39 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Architecture
- Replies: 3
- Views: 248
Conversation Architecture
My question is what is a good way to manage branching narratives using Dialogue System? For context, I will have many characters in my "open world" game, and depending on however many variables in the world (previous choices, things you've done, reputation, etc) you will have different pot...
- Mon Dec 12, 2022 10:37 am
- Forum: Dialogue System for Unity
- Topic: Web GL Build - Can't Click Interact Trigger Dialogue System
- Replies: 3
- Views: 260
Re: Web GL Build - Can't Click Interact Trigger Dialogue System
The issue was that physics 2d wasn't enabled after converting the project from a desktop app to web gl, I selected that and it worked. Thanks.
- Sun Dec 11, 2022 8:56 pm
- Forum: Dialogue System for Unity
- Topic: Web GL Build - Can't Click Interact Trigger Dialogue System
- Replies: 3
- Views: 260
Web GL Build - Can't Click Interact Trigger Dialogue System
So I made my build a Web GL build, and now all of the sudden the click to start Dialogue System interaction with the object no longer works. Not sure why this is happening, is it not supported?
- Fri Dec 02, 2022 4:39 pm
- Forum: Dialogue System for Unity
- Topic: Sound Play When Hover Over Response
- Replies: 3
- Views: 488
Re: Sound Play When Hover Over Response
Thanks, that did the trick.
- Thu Dec 01, 2022 4:48 pm
- Forum: Dialogue System for Unity
- Topic: Click To Skip Response Time Dialogue
- Replies: 3
- Views: 384
Re: Click To Skip Response Time Dialogue
That makes sense, I was hoping there would be a simple way where you click anywhere in the text window to do this. Lets say there is a typewriter effect for the NPC dialogue, and you click to auto complete it if impatient to read at a quicker pace.
- Thu Dec 01, 2022 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Sound Play When Hover Over Response
- Replies: 3
- Views: 488
Sound Play When Hover Over Response
Hello, so I figured how to add sound effects to a dialogue window popping up, conversation start, response menu, etc via the DialogueSystemEvents script using the Conversation Events. My question was: How can I do something similar when I simply hover over (or highlight) one of the response options ...
- Fri Nov 18, 2022 4:44 pm
- Forum: Dialogue System for Unity
- Topic: Click To Skip Response Time Dialogue
- Replies: 3
- Views: 384
Click To Skip Response Time Dialogue
Hello, my question is if there's a simple way where a click could bypass the default delay time from when the text is displayed and your responses show up. The default in the Dialogue System Controller under subtitle settings is 2 seconds. I want to keep it like that, but is there a way where if a p...