Search found 12 matches

by manta__fanta
Sun Feb 25, 2024 12:58 pm
Forum: Dialogue System for Unity
Topic: Dialogue System Trigger - OnConversationStart/End
Replies: 3
Views: 258

Re: Dialogue System Trigger - OnConversationStart/End

Setting the conversant to "Nurse" (name of the game object) in the dialogue editor fixed the issue! Weird, because on a previous project in Unity 2020 (now in 2021), it worked even though I kept all the NPCs labeled as "NPC" in the dropdown for simplicity. That's how I had it set...
by manta__fanta
Sat Feb 24, 2024 9:36 pm
Forum: Dialogue System for Unity
Topic: Dialogue System Trigger - OnConversationStart/End
Replies: 3
Views: 258

Dialogue System Trigger - OnConversationStart/End

Working in 2D, I have an NPC with a dialogue system trigger set to On Use, and performs Start Conversation. I have set the Actor to the player, and the Conversant to this NPC. I also added another two dialogue system triggers for OnConversationStart and OnConversationEnd to this same NPC gameobject,...
by manta__fanta
Sun Jul 31, 2022 6:38 pm
Forum: Dialogue System for Unity
Topic: Can I set localized fonts differently?
Replies: 10
Views: 3656

Re: Can I set localized fonts differently?

Ok, amazing! I think relative to the default font size would make sense, since Dialogue and other UI may need to be different sizes.
by manta__fanta
Sun Jul 31, 2022 4:54 pm
Forum: Dialogue System for Unity
Topic: Can I set localized fonts differently?
Replies: 10
Views: 3656

Re: Can I set localized fonts differently?

Thank you! I got that working. Is there a way to also set the font size differently per language? Maybe by modifying the LocalizedFonts script?
by manta__fanta
Sun Jul 31, 2022 10:48 am
Forum: Dialogue System for Unity
Topic: Can I set localized fonts differently?
Replies: 10
Views: 3656

Re: Can I set localized fonts differently?

That's a good point. Thanks for sharing! I'll still plan to add localized font settings to the Dialogue System so you'll have total control over which font is used for each language. You could even use it for the same language but simply to offer different font choices. Some visual novels provide t...
by manta__fanta
Thu Jul 28, 2022 10:17 am
Forum: Dialogue System for Unity
Topic: "\r" showing in .CSV file
Replies: 5
Views: 557

Re: "\r" showing in .CSV file

It looks like if I copy and paste from unity into notepad, it does indeed show the line breaks. Strange but I think I can go through and fix this by retyping. Thanks for the insight!
by manta__fanta
Wed Jul 27, 2022 9:48 pm
Forum: Dialogue System for Unity
Topic: "\r" showing in .CSV file
Replies: 5
Views: 557

Re: "\r" showing in .CSV file

Hi, I have not, it's all on one line. Unfortunately its on a lot of conversations so would take me a while to redo but I can if thats the only way.
by manta__fanta
Wed Jul 27, 2022 5:30 pm
Forum: Dialogue System for Unity
Topic: "\r" showing in .CSV file
Replies: 5
Views: 557

"\r" showing in .CSV file

Hi, I'm exporting my database as a .csv file and some lines randomly contain "\r" on it, and I can't figure out why. It doesn't show up when looking at it in unity, only the .csv. Not sure what this means. Example: It shows "\r Theodore Buckman\r, 1796-1831\r." When I have typed:...
by manta__fanta
Wed Apr 13, 2022 3:37 pm
Forum: Dialogue System for Unity
Topic: Continue Button issues
Replies: 1
Views: 946

Continue Button issues

Hi, I have continue mode set to always. However, after I click it once (after the first line), the continue button is automatically highlighted when the next line appears, causing me to need to click multiple times to activate the button. This seems to be exaggerated when playing a full build. How c...
by manta__fanta
Tue Feb 22, 2022 9:20 pm
Forum: Dialogue System for Unity
Topic: DialogueManager OnConversationStart/End inconsistencies
Replies: 5
Views: 361

Re: DialogueManager OnConversationStart/End inconsistencies

That makes so much more sense now. I see why its happening. Thank you!