Search found 12 matches
- Sun Feb 25, 2024 12:58 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Trigger - OnConversationStart/End
- Replies: 3
- Views: 258
Re: Dialogue System Trigger - OnConversationStart/End
Setting the conversant to "Nurse" (name of the game object) in the dialogue editor fixed the issue! Weird, because on a previous project in Unity 2020 (now in 2021), it worked even though I kept all the NPCs labeled as "NPC" in the dropdown for simplicity. That's how I had it set...
- Sat Feb 24, 2024 9:36 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Trigger - OnConversationStart/End
- Replies: 3
- Views: 258
Dialogue System Trigger - OnConversationStart/End
Working in 2D, I have an NPC with a dialogue system trigger set to On Use, and performs Start Conversation. I have set the Actor to the player, and the Conversant to this NPC. I also added another two dialogue system triggers for OnConversationStart and OnConversationEnd to this same NPC gameobject,...
- Sun Jul 31, 2022 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Can I set localized fonts differently?
- Replies: 10
- Views: 3656
Re: Can I set localized fonts differently?
Ok, amazing! I think relative to the default font size would make sense, since Dialogue and other UI may need to be different sizes.
- Sun Jul 31, 2022 4:54 pm
- Forum: Dialogue System for Unity
- Topic: Can I set localized fonts differently?
- Replies: 10
- Views: 3656
Re: Can I set localized fonts differently?
Thank you! I got that working. Is there a way to also set the font size differently per language? Maybe by modifying the LocalizedFonts script?
- Sun Jul 31, 2022 10:48 am
- Forum: Dialogue System for Unity
- Topic: Can I set localized fonts differently?
- Replies: 10
- Views: 3656
Re: Can I set localized fonts differently?
That's a good point. Thanks for sharing! I'll still plan to add localized font settings to the Dialogue System so you'll have total control over which font is used for each language. You could even use it for the same language but simply to offer different font choices. Some visual novels provide t...
- Thu Jul 28, 2022 10:17 am
- Forum: Dialogue System for Unity
- Topic: "\r" showing in .CSV file
- Replies: 5
- Views: 557
Re: "\r" showing in .CSV file
It looks like if I copy and paste from unity into notepad, it does indeed show the line breaks. Strange but I think I can go through and fix this by retyping. Thanks for the insight!
- Wed Jul 27, 2022 9:48 pm
- Forum: Dialogue System for Unity
- Topic: "\r" showing in .CSV file
- Replies: 5
- Views: 557
Re: "\r" showing in .CSV file
Hi, I have not, it's all on one line. Unfortunately its on a lot of conversations so would take me a while to redo but I can if thats the only way.
- Wed Jul 27, 2022 5:30 pm
- Forum: Dialogue System for Unity
- Topic: "\r" showing in .CSV file
- Replies: 5
- Views: 557
"\r" showing in .CSV file
Hi, I'm exporting my database as a .csv file and some lines randomly contain "\r" on it, and I can't figure out why. It doesn't show up when looking at it in unity, only the .csv. Not sure what this means. Example: It shows "\r Theodore Buckman\r, 1796-1831\r." When I have typed:...
- Wed Apr 13, 2022 3:37 pm
- Forum: Dialogue System for Unity
- Topic: Continue Button issues
- Replies: 1
- Views: 946
Continue Button issues
Hi, I have continue mode set to always. However, after I click it once (after the first line), the continue button is automatically highlighted when the next line appears, causing me to need to click multiple times to activate the button. This seems to be exaggerated when playing a full build. How c...
- Tue Feb 22, 2022 9:20 pm
- Forum: Dialogue System for Unity
- Topic: DialogueManager OnConversationStart/End inconsistencies
- Replies: 5
- Views: 361
Re: DialogueManager OnConversationStart/End inconsistencies
That makes so much more sense now. I see why its happening. Thank you!