Hi I just found this solution but I'm curious for option 1, is there a similar option for item and actor? if I have an amount number in an item and I want to print it in the text in dialogue, how can I write it without using the second option(the lua code one)?
thanks!
Search found 20 matches
- Thu Aug 18, 2022 12:18 am
- Forum: Dialogue System for Unity
- Topic: Scripts variables in Conversations
- Replies: 3
- Views: 4679
- Wed Jun 01, 2022 2:59 am
- Forum: Dialogue System for Unity
- Topic: dialogue flash before start type writing
- Replies: 3
- Views: 410
Re: dialogue flash before start type writing
It is unticked. but I tried to also untick WaitOneFrameBeforeStarting and now it works fine. Thanks!
- Mon May 30, 2022 5:03 pm
- Forum: Dialogue System for Unity
- Topic: dialogue flash before start type writing
- Replies: 3
- Views: 410
dialogue flash before start type writing
see in the video, the second sentence(around 00:03) flash as a full sentence before start type writing. it happens randomly I feel. Any idea what might cause this? thanks!
- Mon May 30, 2022 2:19 pm
- Forum: Dialogue System for Unity
- Topic: questions about dialogues for textline
- Replies: 24
- Views: 2442
Re: questions about dialogues for textline
Is there a way to make dilogue system not hide the whole UI when that happens?
- Mon May 30, 2022 5:04 am
- Forum: Dialogue System for Unity
- Topic: questions about dialogues for textline
- Replies: 24
- Views: 2442
Re: questions about dialogues for textline
No, the problem is that when you reach the end of the dialogue, the whole textline would disappear. For example, if you create a dialogue with one entry, then after this entry, the whole textline would disappear. I'm not sure if there is a setting about this?
- Fri May 13, 2022 1:27 am
- Forum: Dialogue System for Unity
- Topic: questions about dialogues for textline
- Replies: 24
- Views: 2442
Re: questions about dialogues for textline
cool thanks. I wrote a sequencer to fix it. in case you are interested and I think it is a bug: if I have two dialogue entry, A and B, B is A's only next entry(namely a response?) and has a condition that is not satisfied yet. After I finish A, instead of pause there, all entries will be removed fro...
- Thu May 12, 2022 1:13 am
- Forum: Dialogue System for Unity
- Topic: questions about dialogues for textline
- Replies: 24
- Views: 2442
Re: questions about dialogues for textline
I see. On a second thought. I actually don't need the waitForMessage sequence. I just need to have the condition validation check, as all my progress is done outside of the dialogue. But when there is no valid condition in the dialogue, all the dialogues would be clears in the chat. Is there a way t...
- Tue May 10, 2022 1:58 am
- Forum: Dialogue System for Unity
- Topic: questions about dialogues for textline
- Replies: 24
- Views: 2442
Re: questions about dialogues for textline
Just tried it and works as a charm! Thanks for your hard work and updates in such a short time! just one thing... when I set a dialogue to "WaitForMessage(trigger)" and leave the conversation to do something else and triggered it, it would not trigger it in that dialogue and the dialogue w...
- Thu May 05, 2022 11:02 pm
- Forum: Dialogue System for Unity
- Topic: questions about dialogues for textline
- Replies: 24
- Views: 2442
Re: questions about dialogues for textline
Good to know. Where or how can I know when the update is available?
- Thu May 05, 2022 12:20 am
- Forum: Dialogue System for Unity
- Topic: questions about dialogues for textline
- Replies: 24
- Views: 2442
Re: questions about dialogues for textline
I setted the Conversation value before the scene change, but still it only works for the first time. was it related to the saveload system the texting is using? I event checked the value in converstaionName and it is the second dialogue name, but it would still load the first dialog var converstaion...