Search found 10 matches
- Wed Feb 22, 2023 11:53 am
- Forum: Dialogue System for Unity
- Topic: How can I make a dialogue system wait for typewriter effect to finish before continuing to the next line?
- Replies: 3
- Views: 381
Re: How can I make a dialogue system wait for typewriter effect to finish before continuing to the next line?
It works perfectly! Thank you!
- Wed Feb 22, 2023 1:38 am
- Forum: Dialogue System for Unity
- Topic: How can I make a dialogue system wait for typewriter effect to finish before continuing to the next line?
- Replies: 3
- Views: 381
How can I make a dialogue system wait for typewriter effect to finish before continuing to the next line?
Hello everyone. I'm wondering if there's a way to make the dialogue system wait for the typewriter effect to finish before moving on to the following line with the ContinueButtonMode.Never?
Any advice or guidance would be greatly appreciated! Thanks!
Any advice or guidance would be greatly appreciated! Thanks!
- Sat Feb 18, 2023 3:46 pm
- Forum: Dialogue System for Unity
- Topic: Skip PC Subtitle after response not working
- Replies: 7
- Views: 593
Re: Skip PC Subtitle after response not working
Awesome! The modified code is working perfectly! Thank you so much!
- Thu Feb 16, 2023 11:17 pm
- Forum: Dialogue System for Unity
- Topic: Skip PC Subtitle after response not working
- Replies: 7
- Views: 593
Re: Skip PC Subtitle after response not working
Awesome, thanks! Excited to hear back from you
- Thu Feb 16, 2023 1:58 am
- Forum: Dialogue System for Unity
- Topic: Skip PC Subtitle after response not working
- Replies: 7
- Views: 593
Re: Skip PC Subtitle after response not working
Got it. I think the issue might have something to do with Unity Input System. I've sent you an email with my project files attached regarding this issue. I hope that the files will be helpful in diagnosing the problem. If you need anything else from me, just let me know. Thanks for your help with th...
- Wed Feb 15, 2023 9:16 pm
- Forum: Dialogue System for Unity
- Topic: Skip PC Subtitle after response not working
- Replies: 7
- Views: 593
Skip PC Subtitle after response not working
Hi Tony, I am a Unity developer and I recently started using your Dialogue System for Unity in one of my projects. I wanted to start by saying that your plugin is fantastic and has been incredibly helpful in bringing my project to life. However, I'm having an issue where the PC response subtitles st...
- Mon Jun 06, 2022 2:48 pm
- Forum: Dialogue System for Unity
- Topic: UI Prefab lose its orignal Rect Transform values
- Replies: 6
- Views: 1592
Re: UI Prefab lose its orignal Rect Transform values
That's a great suggestion! Thanks!
- Mon Jun 06, 2022 2:13 pm
- Forum: Dialogue System for Unity
- Topic: UI Prefab lose its orignal Rect Transform values
- Replies: 6
- Views: 1592
Re: UI Prefab lose its orignal Rect Transform values
Hi Tony, I change the default canvas field's canvas scaler to 1080*1920 (since I'm making a mobile game) and I also change the screen match mode to "expand". Not sure if that's the reason? I do have a vertical layout group and content size fitter for some of the elements like subtitle back...
- Mon Jun 06, 2022 2:13 pm
- Forum: Dialogue System for Unity
- Topic: UI Prefab lose its orignal Rect Transform values
- Replies: 6
- Views: 1592
Re: UI Prefab lose its orignal Rect Transform values
Hi Tony, I change the default canvas field's canvas scaler to 1080*1920 (since I'm making a mobile game) and I also change the screen match mode to "expand". Not sure if that's the reason? I do have a vertical layout group and content size fitter for some of the elements like subtitle back...
- Sun Jun 05, 2022 10:49 pm
- Forum: Dialogue System for Unity
- Topic: UI Prefab lose its orignal Rect Transform values
- Replies: 6
- Views: 1592
UI Prefab lose its orignal Rect Transform values
I tried to create a UI prefab that will be responsive to its parent canvas setting, this is its original Rect Transform values Image [3].png It works fine if I directly drag and drop this prefab under the canvas under dialogue manager, but when I use it in the Dialogue UI under the display settings ...