Search found 17 matches

by vcesauron
Wed Feb 28, 2024 1:56 pm
Forum: Dialogue System for Unity
Topic: Prefabs with LocalizeUI components being saved to disk with current language
Replies: 3
Views: 173

Prefabs with LocalizeUI components being saved to disk with current language

I recently updated the Dialogue System plugin from version 2.2.33 to 2.2.43, and apparently it now localizes assets when saving the project. The issue is that if I change the game's language through my in-game options menu, next time I hit save (or enter Play Mode, as DS is also saving assets at tha...
by vcesauron
Wed Aug 10, 2022 10:28 am
Forum: Dialogue System for Unity
Topic: Features for localization pipeline
Replies: 7
Views: 576

Re: Features for localization pipeline

Sure thing. Thank you for the support.

About the visualization, RelationsInspector looks like a great tool. It doesn't have export functions, so we won't be able to do that, but we can definitely find other uses for it ;)
by vcesauron
Wed Aug 10, 2022 9:41 am
Forum: Dialogue System for Unity
Topic: Features for localization pipeline
Replies: 7
Views: 576

Re: Features for localization pipeline

Tony Li wrote: Tue Aug 09, 2022 6:40 pm No, but I can try to add public methods in version 2.2.31.
Yeah, that would be neat! I believe the method we'd use for importing is:

Code: Select all

DialogueEditorWindowLocalization.ImportLocalizationFilesFromFolder(path)
Any estimate for a release date?
by vcesauron
Tue Aug 09, 2022 5:51 pm
Forum: Dialogue System for Unity
Topic: Features for localization pipeline
Replies: 7
Views: 576

Features for localization pipeline

We're preparing our databases for localization, and there are some features we believe aren't currently on the plugin. 1) Can DS export to image? Since our conversations have lots of branching, we'd like to export image files from the conversation trees. They would serve as reference material for wh...
by vcesauron
Thu Aug 04, 2022 12:09 pm
Forum: Dialogue System for Unity
Topic: Recommended way to update plugin without losing modifications to source?
Replies: 3
Views: 296

Re: Recommended way to update plugin without losing modifications to source?

Yeah, that makes sense. Will talk with my team about it, thanks for clarifying that for us!
by vcesauron
Wed Aug 03, 2022 5:19 pm
Forum: Dialogue System for Unity
Topic: Recommended way to update plugin without losing modifications to source?
Replies: 3
Views: 296

Recommended way to update plugin without losing modifications to source?

Me and my team were just wondering if there is an easier/safer way to keep our modifications to Dialogue System's source code (or any other library, really) every time we update it. We added and changed a few lines of code, but we have to remember/rewrite them whenever we update the plugin to its la...
by vcesauron
Tue Aug 10, 2021 4:20 pm
Forum: Dialogue System for Unity
Topic: How to show text from Text Table in dialogue node?
Replies: 2
Views: 419

Re: How to show text from Text Table in dialogue node?

Will test it soon, but registering a Lua function sounds good (I should have thought of that...)
Thanks, Tony!
by vcesauron
Mon Aug 09, 2021 6:06 pm
Forum: Dialogue System for Unity
Topic: How to show text from Text Table in dialogue node?
Replies: 2
Views: 419

How to show text from Text Table in dialogue node?

Hello. What should I do if I want a Node to show a Text Table entry? I was thinking of using the markup tag [lua(GetLocalizedText(...))], but according to the docs: The function GetLocalizedText() retrieves localized versions of fields in the Actor, Item, Quest, or Location tables. (...) GetLocalize...
by vcesauron
Thu Jul 22, 2021 9:22 am
Forum: Dialogue System for Unity
Topic: How can I optimize Lua.IsTrue() on Update()?
Replies: 3
Views: 350

Re: How can I optimize Lua.IsTrue() on Update()?

I'm gonna try the event-driven approach first.
Because I'm using booleans, most of the checks are Variable["X"] == true, but I'll try to apply the same logic.

If it doesn't work, I'll try NLua.

Thanks for the quick response!