The issue is that if I change the game's language through my in-game options menu, next time I hit save (or enter Play Mode, as DS is also saving assets at that moment now), it's going to save many prefabs that have the LocalizeUI component with the new language. This pollutes the version control, while also being inconvenient to have prefabs changing indirectly just because I'm playtesting something.
Some details:
- It's only a few prefabs, not all of them. I couldn't figure out how the ones affected differ from the others. They're all essentially prefabs with a TextMeshProUGUI component and a LocalizeUI component.
- My in-game menu changes language with
Code: Select all
DialogueManager.instance.SetLanguage(langCode);
- I didn't have this problem in the previous version 2.2.33.
- Also upgraded Unity from 2021.3.0f1 to 2022.3.20f1