Search found 96 matches

by nehvaleem
Wed Oct 16, 2024 11:58 am
Forum: Dialogue System for Unity
Topic: Getting current tags in external function call (ink integration)
Replies: 6
Views: 101

Re: Getting current tags in external function call (ink integration)

In your SetCharacterAttribute() method, does the rest of activeStory look correct?
I don't think it does. But it is exactly the same way as I accessing it in different places (like in OnPrepareConversationLine) that's why I am kind of lost here :)
by nehvaleem
Wed Oct 16, 2024 11:37 am
Forum: Dialogue System for Unity
Topic: Getting current tags in external function call (ink integration)
Replies: 6
Views: 101

Re: Getting current tags in external function call (ink integration)

Yes, the activeStory is as follows: var activeStory = stories[0]; if (!activeStory || lastInkConversation == null) return; Debug.Log($"tags: {string.Join(",",activeStory.currentTags)}, text: {activeStory.currentText}"); And in this case the both tags and currenttext returns empty...
by nehvaleem
Tue Oct 15, 2024 3:38 pm
Forum: Dialogue System for Unity
Topic: Getting current tags in external function call (ink integration)
Replies: 6
Views: 101

Getting current tags in external function call (ink integration)

I am wondering is it possible to get the current tags of a line that has attached external function call using ink integration? * [Sentry: We might be ronin, but we still walk the path of honor.] {SetCharacterAttribute("sentry","ronin",1, true)} # LineTag_002_0201_6B477ABA_Sentry...
by nehvaleem
Tue May 28, 2024 4:29 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 501

Re: Subdirectories for VoiceOverFile

Actually the custom AudioWait / AudioWaitOnce implementation might be a good fit for me.
Thank you a lot for the outstanding support :)
by nehvaleem
Tue May 28, 2024 1:51 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 501

Re: Subdirectories for VoiceOverFile

Theoretically, I could do something like this, but honestly, it seems like a workaround. I'll need to maintain the current language value in 2 separate places and update it whenever the player changes the language. Is it the best possible solution? To give you a bit more context: what if I would lik...
by nehvaleem
Tue May 28, 2024 12:00 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 501

Subdirectories for VoiceOverFile

Hi, I am using a VoiceOverFile entrytag, to specify my vo files. But there is an issue, I want to have multiple vo languages organized in subfolders like: Resources/en/LineTagXXXXXX.mp3 Resources/ja/LineTagXXXXXX.mp3 But there is a stripping going on in DialogueDatabase, that prevents me from inputt...
by nehvaleem
Tue Aug 30, 2022 4:14 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity & Batchmode
Replies: 3
Views: 344

Re: Dialogue System for Unity & Batchmode

That would be great! Appreciate it!
by nehvaleem
Tue Aug 30, 2022 1:52 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity & Batchmode
Replies: 3
Views: 344

Dialogue System for Unity & Batchmode

Hi Tony, I've noticed that there are a lot of calls to WaitForEndOfFrame in the Dialogue System for Unity source files. Since this isn't supported in batch mode https://docs.unity3d.com/Manual/CLIBatchmodeCoroutines.html (actually it causes the coroutines using it to never finish) and it breaks the ...
by nehvaleem
Tue Aug 16, 2022 10:13 am
Forum: Dialogue System for Unity
Topic: Ink choices are being ignored when nested in conditional blocks
Replies: 17
Views: 3314

Re: Ink choices are being ignored when nested in conditional blocks

Oh my gosh, you are totally right! I've had multiple choices that have different actors bound to them, and one actor (the first one in the options) wasn't marked as the player.

Sorry about that, everything works correctly in that case.
by nehvaleem
Tue Aug 16, 2022 6:43 am
Forum: Dialogue System for Unity
Topic: Ink choices are being ignored when nested in conditional blocks
Replies: 17
Views: 3314

Re: Ink choices are being ignored when nested in conditional blocks

hi Tony, I would like to resurrect this topic a bit. I recently upgraded DS to 2.2.30 along with the ink integration. It seems now that the issue with skipping lines after the response isn't present in my project (as long as I have the "Player Dialogue Text Follows Response Text" turned of...