Search found 81 matches
- Mon Oct 26, 2015 7:46 pm
- Forum: Dialogue System for Unity
- Topic: articy response re-ordering
- Replies: 3
- Views: 934
Re: articy response re-ordering
Thanks Tony. No rush.
- Sat Oct 24, 2015 2:09 pm
- Forum: Dialogue System for Unity
- Topic: Customizing Selector/Usable Appearance
- Replies: 1
- Views: 757
Re: Customizing Selector/Usable Appearance
Thanks Tony, this looks interesting. I will keep it in mind in the future when I'm considering custom context menus for in-game items.
- Sat Oct 24, 2015 2:03 pm
- Forum: Dialogue System for Unity
- Topic: articy dialogue entries with split pipes
- Replies: 5
- Views: 1221
Re: articy dialogue entries with split pipes
Verified, pipes are splitting dialogue entries perfectly now. Thanks Tony!
- Sat Oct 24, 2015 2:02 pm
- Forum: Dialogue System for Unity
- Topic: articy quest entries not showing in HUD or quest log
- Replies: 10
- Views: 2337
Re: articy quest entries not showing in HUD or quest log
Working perfectly now. Thanks Tony!
- Sat Oct 24, 2015 1:57 pm
- Forum: Dialogue System for Unity
- Topic: articy quest entries not showing in HUD or quest log
- Replies: 10
- Views: 2337
Re: articy quest entries not showing in HUD or quest log
Super fast, thanks so much! I'll go test it right now.
- Sat Oct 24, 2015 1:56 pm
- Forum: Dialogue System for Unity
- Topic: articy dialogue entries with split pipes
- Replies: 5
- Views: 1221
Re: articy dialogue entries with split pipes
Thanks Tony, you rock!
- Sat Oct 24, 2015 1:31 pm
- Forum: Dialogue System for Unity
- Topic: articy dialogue entries with split pipes
- Replies: 5
- Views: 1221
Re: articy dialogue entries with split pipes
I'm a n00b with articy, but I'm loving it so far, and I think I'm going to continue to use it permanently. I'm fine with either implementation, as long as it becomes possible somehow. Personally, I find it easier to create monologues using "|" rather than creating new nodes for each. I'm n...
- Sat Oct 24, 2015 1:21 pm
- Forum: Dialogue System for Unity
- Topic: articy quest entries not showing in HUD or quest log
- Replies: 10
- Views: 2337
Re: articy quest entries not showing in HUD or quest log
Hey Tony, thanks so much for your continued follow-up, ON THE WEEKEND. Sorry to keep bugging you with all these posts!
Yes, those are the values I'm using:
Yes, those are the values I'm using:
- Sat Oct 24, 2015 1:10 pm
- Forum: Dialogue System for Unity
- Topic: articy dialogue entries with split pipes
- Replies: 5
- Views: 1221
articy dialogue entries with split pipes
I'm not able to use split pipes ("|") in dialogue entries when entering data in articy. The pipes show in my game as newlines, but not new entries (as they do when using ChatMapper).
Is this intended behavior? Not sure if this is a ChatMapper-only feature?
Is this intended behavior? Not sure if this is a ChatMapper-only feature?
- Sat Oct 24, 2015 11:40 am
- Forum: Dialogue System for Unity
- Topic: articy quest entries not showing in HUD or quest log
- Replies: 10
- Views: 2337
Re: articy quest entries not showing in HUD or quest log
Thanks for your reply Tony, but I think you may have missed my 2nd post in this thread. Sorry that my original post was so long! I had some difficulty describing it in a way that made sense, and obviously I failed. I did just now add those IsQuest and IsItem booleans to articy, but it made no differ...