As far as I can see, I think I've gotten it right, according to your documentation here.
During the intro narration dialogue, I place the following lua code into an Instruction:
Code: Select all
Quest["Find_Mathis!"].State = "active";
Quest["Crystals_of_Power"].State = "active";
Quest["Find_Mathis!"].Entry_1_State = "success";
As an example, here's how it looks when I use the ChatMapper database. As you can see, the quest entries are all showing (3 for each quest). I would expect the articy imported data to look the same, but it isn't:
The quest entry with a state of "success" shows fine, in both the HUD and the log. But all the remaining quest entries (which have state "active", set as the entries' starting state in articy) are not showing at all in my UI when using the articy data.
Is this a bug? Or an error in my implementation? Or a documentation issue?