Search found 22 matches

by wiverson
Tue Apr 30, 2019 4:48 pm
Forum: Dialogue System for Unity
Topic: Suggested Authoring Workflow on Mac OS X/iOS?
Replies: 3
Views: 531

Re: Suggested Authoring Workflow on Mac OS X/iOS?

This is perfect - exactly what I needed. The inclusion of a Google Docs formatter is icing on the cake. :D
by wiverson
Thu Apr 25, 2019 1:37 pm
Forum: Dialogue System for Unity
Topic: Suggested Authoring Workflow on Mac OS X/iOS?
Replies: 3
Views: 531

Suggested Authoring Workflow on Mac OS X/iOS?

Hi! I'm currently mainly doing dev work on my iMac and MacBook Pro. On trips and coffeeshop runs, I often just bring my iPad. I'd like to write dialog stuff when I'm out and about, and then be able to bring that in to Dialog System later. My idea scenario is probably a text file format that's lightw...
by wiverson
Thu Apr 25, 2019 1:28 pm
Forum: Dialogue System for Unity
Topic: Scene Change?
Replies: 2
Views: 608

Re: Scene Change?

:D
by wiverson
Wed Apr 24, 2019 6:49 pm
Forum: Dialogue System for Unity
Topic: Is it possible to get better debug information?
Replies: 6
Views: 858

Re: Is it possible to get better debug information?

Just took a quick look at the Run code for Lua.cs. It is swallowing the Exception e stacktrace, as a temporary workaround you could add your own debug tracing and/or set the debugger to point at that...
by wiverson
Wed Apr 24, 2019 6:39 pm
Forum: Dialogue System for Unity
Topic: Scene Change?
Replies: 2
Views: 608

Scene Change?

Best method to call to programmatically change scenes?

IIRC there is a particular method to call that does the Right Thing(tm) for things like avoiding messages for objects destroyed due to scene change, but I can't seem to find it. :\
by wiverson
Fri Apr 12, 2019 6:56 pm
Forum: Dialogue System for Unity
Topic: Skipping because no entries are currently valid?
Replies: 15
Views: 2326

Re: Skipping because no entries are currently valid?

Thanks for being my code therapist while I figured it out. ;)

Actually, figuring out that I can set a breakpoint directly on Destroy is pretty awesome - I've run into this kind of thing before, so that's a win. #neverStopLevelingUp
by wiverson
Fri Apr 12, 2019 6:03 pm
Forum: Dialogue System for Unity
Topic: Skipping because no entries are currently valid?
Replies: 15
Views: 2326

Re: Skipping because no entries are currently valid?

Ha! Figured it out. I had originally been using Quest Machine, and decided to switch to Dialogue System (not using procedural quests, need the dialogue features). I was able to set a breakpoint on UnityEngine.Destroy - Rider was able to decompile the file and set a breakpoint. It turned out that the...
by wiverson
Fri Apr 12, 2019 5:43 pm
Forum: Dialogue System for Unity
Topic: Skipping because no entries are currently valid?
Replies: 15
Views: 2326

Re: Skipping because no entries are currently valid?

So, I added a debug line to DialogueSystemController, and something is definitely calling Destroy on it. OnDestroy appears to be called lazy, so I'm not getting any stack trace to see what's destroying it. :\

I'll try with an empty scene and see what I can see...