Search found 22 matches
- Tue Apr 30, 2019 4:48 pm
- Forum: Dialogue System for Unity
- Topic: Suggested Authoring Workflow on Mac OS X/iOS?
- Replies: 3
- Views: 531
Re: Suggested Authoring Workflow on Mac OS X/iOS?
This is perfect - exactly what I needed. The inclusion of a Google Docs formatter is icing on the cake.
- Tue Apr 30, 2019 4:45 pm
- Forum: Dialogue System for Unity
- Topic: Suggested Authoring Workflow on Mac OS X/iOS?
- Replies: 3
- Views: 531
Re: Suggested Authoring Workflow on Mac OS X/iOS?
Awesome - thanks!
- Thu Apr 25, 2019 1:37 pm
- Forum: Dialogue System for Unity
- Topic: Suggested Authoring Workflow on Mac OS X/iOS?
- Replies: 3
- Views: 531
Suggested Authoring Workflow on Mac OS X/iOS?
Hi! I'm currently mainly doing dev work on my iMac and MacBook Pro. On trips and coffeeshop runs, I often just bring my iPad. I'd like to write dialog stuff when I'm out and about, and then be able to bring that in to Dialog System later. My idea scenario is probably a text file format that's lightw...
- Thu Apr 25, 2019 1:28 pm
- Forum: Dialogue System for Unity
- Topic: Scene Change?
- Replies: 2
- Views: 608
- Wed Apr 24, 2019 6:49 pm
- Forum: Dialogue System for Unity
- Topic: Is it possible to get better debug information?
- Replies: 6
- Views: 858
Re: Is it possible to get better debug information?
Just took a quick look at the Run code for Lua.cs. It is swallowing the Exception e stacktrace, as a temporary workaround you could add your own debug tracing and/or set the debugger to point at that...
- Wed Apr 24, 2019 6:39 pm
- Forum: Dialogue System for Unity
- Topic: Scene Change?
- Replies: 2
- Views: 608
Scene Change?
Best method to call to programmatically change scenes?
IIRC there is a particular method to call that does the Right Thing(tm) for things like avoiding messages for objects destroyed due to scene change, but I can't seem to find it. :\
IIRC there is a particular method to call that does the Right Thing(tm) for things like avoiding messages for objects destroyed due to scene change, but I can't seem to find it. :\
- Fri Apr 12, 2019 6:56 pm
- Forum: Dialogue System for Unity
- Topic: Skipping because no entries are currently valid?
- Replies: 15
- Views: 2326
Re: Skipping because no entries are currently valid?
Thanks for being my code therapist while I figured it out.
Actually, figuring out that I can set a breakpoint directly on Destroy is pretty awesome - I've run into this kind of thing before, so that's a win. #neverStopLevelingUp
Actually, figuring out that I can set a breakpoint directly on Destroy is pretty awesome - I've run into this kind of thing before, so that's a win. #neverStopLevelingUp
- Fri Apr 12, 2019 6:03 pm
- Forum: Dialogue System for Unity
- Topic: Skipping because no entries are currently valid?
- Replies: 15
- Views: 2326
Re: Skipping because no entries are currently valid?
Ha! Figured it out. I had originally been using Quest Machine, and decided to switch to Dialogue System (not using procedural quests, need the dialogue features). I was able to set a breakpoint on UnityEngine.Destroy - Rider was able to decompile the file and set a breakpoint. It turned out that the...
- Fri Apr 12, 2019 5:50 pm
- Forum: Dialogue System for Unity
- Topic: Skipping because no entries are currently valid?
- Replies: 15
- Views: 2326
Re: Skipping because no entries are currently valid?
Yup, that worked.
- Fri Apr 12, 2019 5:43 pm
- Forum: Dialogue System for Unity
- Topic: Skipping because no entries are currently valid?
- Replies: 15
- Views: 2326
Re: Skipping because no entries are currently valid?
So, I added a debug line to DialogueSystemController, and something is definitely calling Destroy on it. OnDestroy appears to be called lazy, so I'm not getting any stack trace to see what's destroying it. :\
I'll try with an empty scene and see what I can see...
I'll try with an empty scene and see what I can see...