Unity UI Selector Display

Component > Dialogue System > UI > Unity UI > Selector Display

Overrides the default display behavior of Selector or Proximity Selector to use a Unity UI canvas instead.

Properties

Property Function
Main Graphic The main graphic control, the parent of other UI controls for the selector. (Optional)
Name Text The Text UI control for the NPC's name
Use Message Text The Text UI control for the use message
In Range Color The color of the information labels when the target is in range
Out Of Range Color The color of the information labels when the target is out of range
Reticle In Range The targeting reticle image when the NPC is in range to be used
Reticle Out Of Range The targeting reticle image when the NPC is selected but out of range to be used
Animation Transitions Animations to use when the player selects or deselects the NPC

Details

This component overrides the default display provided by Selector or Proximity Selector to use a Unity UI canvas instead. You can find an example prefab in the Prefabs/Selector folder.

If you want to override the display again for a specific usable, you can add a Usable Unity UI component to it.


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