◆ GenerateClass()
void NLua.CodeGeneration.GenerateClass |
( |
Type |
klass, |
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out Type |
newType, |
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out Type |
returnTypes[][] |
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) |
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◆ GetClassInstance()
object NLua.CodeGeneration.GetClassInstance |
( |
Type |
klass, |
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LuaTable |
luaTable |
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) |
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◆ GetDelegate()
Delegate NLua.CodeGeneration.GetDelegate |
( |
Type |
delegateType, |
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LuaFunction |
luaFunc |
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) |
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◆ GetEvent()
◆ RegisterLuaClassType()
void NLua.CodeGeneration.RegisterLuaClassType |
( |
Type |
klass, |
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Type |
luaClass |
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) |
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◆ RegisterLuaDelegateType()
void NLua.CodeGeneration.RegisterLuaDelegateType |
( |
Type |
delegateType, |
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Type |
luaDelegateType |
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) |
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◆ Instance
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/NLua/Core/GenerateEventAssembly/CodeGeneration.cs