◆ Execute()
override LuaValue Language.Lua.Assignment.Execute |
( |
LuaTable |
enviroment, |
|
|
out bool |
isBreak |
|
) |
| |
|
virtual |
◆ ExprList
List<Expr> Language.Lua.Assignment.ExprList = new List<Expr>() |
◆ VarList
List<Var> Language.Lua.Assignment.VarList = new List<Var>() |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Lua Interpreter/Chunk/Assignment.cs