Quest condition that becomes true when another quest reaches a specified state. More...
Public Member Functions | |
override string | GetEditorName () |
Returns the name to show in the editor for this subasset. | |
override void | StartChecking (System.Action trueAction) |
Tells the condition to start checking; when true, call SetTrue(). | |
override void | StopChecking () |
Tells the condition to stop checking. | |
Public Member Functions inherited from PixelCrushers.QuestMachine.QuestCondition | |
override void | SetRuntimeReferences (Quest quest, QuestNode questNode) |
Sets quest references, as some subassets might need to refer to their containing quest and/or quest node. | |
virtual void | SetTrue () |
Sets the condition true, invoking the trueAction. | |
virtual void | ResetState () |
Resets back to the non-true state. | |
Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset | |
virtual void | AddTagsToDictionary () |
Records the static tags used in this asset's text content into the quest's staticTags property. | |
virtual Sprite[] | GetImages () |
Override to return any images that this content references. | |
virtual AudioClip[] | GetAudioClips () |
Overide to return any audio clips that this content references. | |
virtual void | OnBeforeProxySerialization () |
Allows a subasset to save information in a serializable format prior to being serialized to a proxy object for saving. | |
virtual void | OnAfterProxyDeserialization () |
Applies saved information from a proxy object. | |
virtual void | CloneSubassetsInto (QuestSubasset copy) |
Allows subclasses to deep copy their own subassets by instantiating copies. | |
virtual void | DestroySubassets () |
Allows subclasses to destroy their subassets, usually when a runtime instance of a quest is being destroyed. | |
Protected Member Functions | |
bool | IsConditionTrue (QuestState state) |
Protected Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset | |
virtual void | AddTagsToDictionary (StringField stringField) |
Adds any tags in the StringField to the tags dictionary. | |
virtual void | AddTagsToDictionary (string s) |
Adds any tags in the string to the tags dictionary. | |
Properties | |
Quest | requiredQuest [get, set] |
Quest to monitor. | |
StringField | requiredQuestID [get, set] |
ID of quest to monitor. | |
bool | isNot [get, set] |
If true, quest must not be the required state. | |
StringField | questIDToCheck [get] |
QuestState | requiredState [get, set] |
State that monitored quest must be in. | |
Properties inherited from PixelCrushers.QuestMachine.QuestCondition | |
virtual bool | isChecking [get, set] |
True if the condition is currently monitoring the requirements that would make it true. | |
virtual bool | alreadyTrue [get, set] |
Properties inherited from PixelCrushers.QuestMachine.QuestSubasset | |
Quest | quest [get, protected set] |
(Runtime) The quest that this condition belongs to. | |
QuestNode | questNode [get, protected set] |
(Runtime) The quest node that this condition belongs to. | |
TagDictionary | tagDictionary [get] |
(Runtime) The quest's tag dictionary. | |
Additional Inherited Members | |
Static Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset | |
static List< T > | CloneList< T > (List< T > original, Quest quest=null) |
Returns a deep copy of a QuestSubasset list. | |
static void | DestroyList< T > (List< T > list) |
Protected Attributes inherited from PixelCrushers.QuestMachine.QuestCondition | |
System.Action | trueAction = delegate { } |
Delegate to call when the condition becomes true. | |
Quest condition that becomes true when another quest reaches a specified state.
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inlinevirtual |
Returns the name to show in the editor for this subasset.
Reimplemented from PixelCrushers.QuestMachine.QuestSubasset.
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inlineprotected |
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inlinevirtual |
Tells the condition to start checking; when true, call SetTrue().
trueAction | The method to invoke when the condition becomes true. |
Reimplemented from PixelCrushers.QuestMachine.QuestCondition.
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inlinevirtual |
Tells the condition to stop checking.
Reimplemented from PixelCrushers.QuestMachine.QuestCondition.
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getset |
If true, quest must not be the required state.
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get |
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getset |
Quest to monitor.
If set, this takes priority over Required Quest ID. If neither is set, uses this quest.
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getset |
ID of quest to monitor.
Used if Required Quest is unassigned. If neither is set, uses this quest.
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getset |
State that monitored quest must be in.