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PixelCrushers.QuestMachine.QuestCondition Class Referenceabstract

Abstract base class for quest conditions. More...

Inheritance diagram for PixelCrushers.QuestMachine.QuestCondition:
Collaboration diagram for PixelCrushers.QuestMachine.QuestCondition:

Public Member Functions

override void SetRuntimeReferences (Quest quest, QuestNode questNode)
 Sets quest references, as some subassets might need to refer to their containing quest and/or quest node.
 
virtual void StartChecking (System.Action trueAction)
 Tells the condition to start checking; when true, call SetTrue().
 
virtual void StopChecking ()
 Tells the condition to stop checking.
 
virtual void SetTrue ()
 Sets the condition true, invoking the trueAction.
 
virtual void ResetState ()
 Resets back to the non-true state.
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
virtual string GetEditorName ()
 Returns the name to show in the editor for this subasset.
 
virtual void AddTagsToDictionary ()
 Records the static tags used in this asset's text content into the quest's staticTags property.
 
virtual Sprite[] GetImages ()
 Override to return any images that this content references.
 
virtual AudioClip[] GetAudioClips ()
 Overide to return any audio clips that this content references.
 
virtual void OnBeforeProxySerialization ()
 Allows a subasset to save information in a serializable format prior to being serialized to a proxy object for saving.
 
virtual void OnAfterProxyDeserialization ()
 Applies saved information from a proxy object.
 
virtual void CloneSubassetsInto (QuestSubasset copy)
 Allows subclasses to deep copy their own subassets by instantiating copies.
 
virtual void DestroySubassets ()
 Allows subclasses to destroy their subassets, usually when a runtime instance of a quest is being destroyed.
 

Protected Attributes

System.Action trueAction = delegate { }
 Delegate to call when the condition becomes true.
 

Properties

virtual bool isChecking [get, set]
 True if the condition is currently monitoring the requirements that would make it true.
 
virtual bool alreadyTrue [get, set]
 
- Properties inherited from PixelCrushers.QuestMachine.QuestSubasset
Quest quest [get, protected set]
 (Runtime) The quest that this condition belongs to.
 
QuestNode questNode [get, protected set]
 (Runtime) The quest node that this condition belongs to.
 
TagDictionary tagDictionary [get]
 (Runtime) The quest's tag dictionary.
 

Additional Inherited Members

- Static Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
static List< T > CloneList< T > (List< T > original, Quest quest=null)
 Returns a deep copy of a QuestSubasset list.
 
static void DestroyList< T > (List< T > list)
 
- Protected Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
virtual void AddTagsToDictionary (StringField stringField)
 Adds any tags in the StringField to the tags dictionary.
 
virtual void AddTagsToDictionary (string s)
 Adds any tags in the string to the tags dictionary.
 

Detailed Description

Abstract base class for quest conditions.

Member Function Documentation

◆ ResetState()

virtual void PixelCrushers.QuestMachine.QuestCondition.ResetState ( )
inlinevirtual

Resets back to the non-true state.

◆ SetRuntimeReferences()

override void PixelCrushers.QuestMachine.QuestCondition.SetRuntimeReferences ( Quest  quest,
QuestNode  questNode 
)
inlinevirtual

Sets quest references, as some subassets might need to refer to their containing quest and/or quest node.

Reimplemented from PixelCrushers.QuestMachine.QuestSubasset.

◆ SetTrue()

virtual void PixelCrushers.QuestMachine.QuestCondition.SetTrue ( )
inlinevirtual

◆ StartChecking()

virtual void PixelCrushers.QuestMachine.QuestCondition.StartChecking ( System::Action  trueAction)
inlinevirtual

Tells the condition to start checking; when true, call SetTrue().

Parameters
trueActionThe method to invoke when the condition becomes true.

Reimplemented in PixelCrushers.QuestMachine.ArticyQuestCondition, PixelCrushers.QuestMachine.InventoryEngineHasItemsQuestCondition, PixelCrushers.QuestMachine.InventoryEngineHasItemsQuestCondition, PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition, PixelCrushers.QuestMachine.InventoryProItemQuestCondition, PixelCrushers.QuestMachine.InventoryProStatQuestCondition, PixelCrushers.QuestMachine.ORKSupport.ORKCombatantQuestCondition, PixelCrushers.QuestMachine.ORKSupport.ORKHasCurrencyQuestCondition, PixelCrushers.QuestMachine.ORKSupport.ORKHasFactionSympathyQuestCondition, PixelCrushers.QuestMachine.ORKSupport.ORKVariableQuestCondition, PixelCrushers.QuestMachine.OpsiveUCCSupport.UCCAttributeQuestCondition, PixelCrushers.QuestMachine.OpsiveUCCSupport.UCCItemCountQuestCondition, PixelCrushers.QuestMachine.uMMORPGCanLearnSkillQuestCondition, PixelCrushers.QuestMachine.uMMORPGClassQuestCondition, PixelCrushers.QuestMachine.uMMORPGItemAmountQuestCondition, PixelCrushers.QuestMachine.uMMORPGLevelQuestCondition, PixelCrushers.QuestMachine.uMMORPGSkillLevelQuestCondition, PixelCrushers.QuestMachine.uSurvivalHasItemsQuestCondition, PixelCrushers.QuestMachine.Demo.DemoItemCountQuestCondition, PixelCrushers.QuestMachine.CounterQuestCondition, PixelCrushers.QuestMachine.MessageQuestCondition, PixelCrushers.QuestMachine.ParentQuestCondition, PixelCrushers.QuestMachine.QuestNodeStateQuestCondition, PixelCrushers.QuestMachine.QuestStateQuestCondition, and PixelCrushers.QuestMachine.TimerQuestCondition.

◆ StopChecking()

Member Data Documentation

◆ trueAction

System.Action PixelCrushers.QuestMachine.QuestCondition.trueAction = delegate { }
protected

Delegate to call when the condition becomes true.

Property Documentation

◆ alreadyTrue

virtual bool PixelCrushers.QuestMachine.QuestCondition.alreadyTrue
getset

◆ isChecking

virtual bool PixelCrushers.QuestMachine.QuestCondition.isChecking
getsetprotected

True if the condition is currently monitoring the requirements that would make it true.


The documentation for this class was generated from the following file: