Loading...
Searching...
No Matches
PixelCrushers.Wrappers Namespace Reference

Classes

class  ActiveSaver
 This wrapper for PixelCrushers.ActiveSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  AlwaysFaceCamera
 This wrapper for PixelCrushers.AlwaysFaceCamera keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  AnimatorSaver
 This wrapper for PixelCrushers.AnimatorSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  AutoSaveLoad
 This wrapper for PixelCrushers.AutoSaveLoad keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  BinaryDataSerializer
 This wrapper for PixelCrushers.BinaryDataSerializer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  CheckPhysics2D
 This wrapper for PixelCrushers.CheckPhysics2D keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  CollisionEvent
 This wrapper for PixelCrushers.CollisionEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  DataSynchronizer
 This wrapper for PixelCrushers.DataSynchronizer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  DeselectPreviousOnPointerEnter
 This script deselects the previous selectable when the pointer enters this one. More...
 
class  DestructibleSaver
 This wrapper for PixelCrushers.DestructibleSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  DisappearEvent
 This wrapper for PixelCrushers.DisappearEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  DiskSavedGameDataStorer
 This wrapper for PixelCrushers.DiskSavedGameDataStorer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  DontDestroyGameObject
 This wrapper for PixelCrushers.DontDestroyGameObject keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  EditorNote
 This class holds a text note in the Unity editor. More...
 
class  EnabledSaver
 This wrapper for PixelCrushers.EnabledSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  EnableOnStart
 This wrapper for PixelCrushers.EnableOnStart keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  GlobalTextTable
 This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  InputDeviceManager
 This script checks for joystick and keyboard input. More...
 
class  InputDeviceMethods
 Wrapper to retain references when switching between DLL and script. More...
 
class  InstantiatePrefabs
 This wrapper for PixelCrushers.InstantiatePrefabs keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  JsonDataSerializer
 This wrapper for PixelCrushers.JsonDataSerializer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  KeepRectTransformOnscreen
 This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  LocalizedFonts
 This wrapper for PixelCrushers.LocalizedFonts keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  LocalizeUI
 This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  LODManager
 This wrapper for PixelCrushers.LODManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  MessageEvents
 This wrapper for PixelCrushers.MessageEvents keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  MessageSystemLogger
 This wrapper for PixelCrushers.MessageSystemLogger keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  MultiActiveSaver
 This wrapper for PixelCrushers.MultiActiveSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  MultiEnabledSaver
 This wrapper for PixelCrushers.MultiEnabledSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  PlayerPrefsSavedGameDataStorer
 This wrapper for PixelCrushers.PlayerPrefsSavedGameDataStorer keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  PositionSaver
 This wrapper for PixelCrushers.PositionSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  QuestMachineMessageEvents
 This wrapper for QuestMachineMessageEvents keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SaveSystem
 This wrapper for PixelCrushers.SaveSystem keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SaveSystemEvents
 This wrapper for PixelCrushers.SaveSystemEvents keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SaveSystemMethods
 This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SaveSystemTestMenu
 This wrapper for PixelCrushers.SaveSystemTestMenu keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  ScenePortal
 This wrapper for PixelCrushers.ScenePortal keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SetEventSystem
 This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SetLocalizedFont
 This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  ShowCursorWhileEnabled
 This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SpawnedObject
 This wrapper for PixelCrushers.SpawnedObject keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SpawnedObjectList
 This wrapper for PixelCrushers.SpawnedObjectList keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  SpawnedObjectManager
 This wrapper for PixelCrushers.SpawnedObjectManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  StringAsset
 This wrapper for PixelCrushers.StringAsset keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  TextTable
 This wrapper for PixelCrushers.TextTable keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  TimedEvent
 This wrapper for PixelCrushers.TimedEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  TriggerEvent
 This wrapper for PixelCrushers.TriggerEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  UIButtonKeyTrigger
 This script adds a key or button trigger to a Unity UI Selectable. More...
 
class  UILocalizationManager
 This wrapper for PixelCrushers.UILocalizationManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
 
class  UIPanel
 Manages a UI panel. More...
 
class  UIScrollbarEnabler
 Enables a scrollbar only if the content is larger than the scroll rect. More...
 
class  UITextColor
 This script provides methods to change a Text element's color. More...