Provides Save System UnityEvents.
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Provides Save System UnityEvents.
◆ onLoadEnd
UnityEvent PixelCrushers.SaveSystemEvents.onLoadEnd = new UnityEvent() |
◆ onLoadStart
UnityEvent PixelCrushers.SaveSystemEvents.onLoadStart = new UnityEvent() |
◆ onSaveDataApplied
UnityEvent PixelCrushers.SaveSystemEvents.onSaveDataApplied = new UnityEvent() |
◆ onSaveEnd
UnityEvent PixelCrushers.SaveSystemEvents.onSaveEnd = new UnityEvent() |
◆ onSaveStart
UnityEvent PixelCrushers.SaveSystemEvents.onSaveStart = new UnityEvent() |
◆ onSceneLoad
UnityEvent PixelCrushers.SaveSystemEvents.onSceneLoad = new UnityEvent() |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs