Classes | |
class | AddUCCItemQuestAction |
Adds or removes an Opsive UCC item. More... | |
class | EnableCursorWhileActive |
class | QuestDialogueUIMonitor |
Sends a message when the quest dialogue UI that this component is attached to has closed. More... | |
class | QuestGiverInteractableTarget |
A UCC Interactable target that calls the quest giver's StartDialogueWithPlayer method. More... | |
class | QuestMachineUCCUtility |
class | SetUCCAttributeQuestAction |
Adjusts an Opsive UCC attribute. More... | |
class | UCCAttributeQuestCondition |
Quest condition that becomes true when an Opsive UCC attribute meets a required value. More... | |
class | UCCItemCountQuestCondition |
Quest condition that becomes true when a character's inventory has a required value of an item. More... | |
Typedefs | |
using | Attribute = Opsive.UltimateCharacterController.Traits.Attribute |
using | EventHandler = Opsive.Shared.Events.EventHandler |
using PixelCrushers.QuestMachine.OpsiveUCCSupport.Attribute = typedef Opsive.UltimateCharacterController.Traits.Attribute |
typedef Opsive Shared Events EventHandler PixelCrushers.QuestMachine.OpsiveUCCSupport.EventHandler |