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Here is a list of all functions with links to the classes they belong to:
- p -
Pan() :
PixelCrushers.QuestMachine.QuestCanvasGUI
PanTopLeft() :
PixelCrushers.QuestMachine.QuestCanvasGUI
PasteFromClipboard() :
PixelCrushers.QuestMachine.QuestCanvasGUI
Pause() :
PixelCrushers.QuestMachine.CorgiEngineSupport.QuestMachinePauseCorgi
,
PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown
PermitAbility< T >() :
PixelCrushers.QuestMachine.CorgiEngineSupport.QuestMachinePauseCorgi
PlaceSpawnedEntity() :
PixelCrushers.QuestMachine.Spawner
PlaceSpawnedEntityInRadius() :
PixelCrushers.QuestMachine.Spawner
PlaceSpawnedEntityInSpawnpoint() :
PixelCrushers.QuestMachine.Spawner
Plan() :
PixelCrushers.QuestMachine.Plan
PlanStep() :
PixelCrushers.QuestMachine.PlanStep
Play() :
PixelCrushers.QuestMachine.QuestAudioSourceIdentifier
PlayAudio() :
PixelCrushers.QuestMachine.Demo.Targetable
PlayerHasSuccessfullyCompleted() :
PixelCrushers.QuestMachine.QuestGiver
PlayOneShot() :
PixelCrushers.QuestMachine.QuestAudioSourceIdentifier
Polymorph() :
PixelCrushers.QuestMachine.Demo.Targetable
PopFromPanelStack() :
PixelCrushers.UIPanel
PrepareButtonList() :
PixelCrushers.QuestMachine.UnityUIBaseUI
PrepareIconList() :
PixelCrushers.QuestMachine.UnityUIBaseUI
PushToPanelStack() :
PixelCrushers.UIPanel
Quest Machine 1.2.51
www.pixelcrushers.com