A UIDropdownField can refer to a UI.Dropdown or TMPro.TMP_Dropdown.
More...
|
static bool | IsNull (UIDropdownField uiDropdownField) |
| Checks if a UI element is assigned to a UITextField.
|
|
A UIDropdownField can refer to a UI.Dropdown or TMPro.TMP_Dropdown.
◆ UIDropdownField() [1/2]
PixelCrushers.UIDropdownField.UIDropdownField |
( |
| ) |
|
|
inline |
◆ UIDropdownField() [2/2]
PixelCrushers.UIDropdownField.UIDropdownField |
( |
UnityEngine::UI::Dropdown |
uiDropdown | ) |
|
|
inline |
◆ AddOption()
void PixelCrushers.UIDropdownField.AddOption |
( |
string |
text | ) |
|
|
inline |
◆ ClearOptions()
void PixelCrushers.UIDropdownField.ClearOptions |
( |
| ) |
|
|
inline |
◆ IsNull()
static bool PixelCrushers.UIDropdownField.IsNull |
( |
UIDropdownField |
uiDropdownField | ) |
|
|
inlinestatic |
Checks if a UI element is assigned to a UITextField.
- Parameters
-
uiTextField | UITextField to check. |
- Returns
true
if no UI element is assigned; otherwise false
.
◆ SetActive()
void PixelCrushers.UIDropdownField.SetActive |
( |
bool |
value | ) |
|
|
inline |
◆ activeInHierarchy
bool PixelCrushers.UIDropdownField.activeInHierarchy |
|
get |
◆ enabled
bool PixelCrushers.UIDropdownField.enabled |
|
getset |
◆ gameObject
GameObject PixelCrushers.UIDropdownField.gameObject |
|
get |
◆ isActiveSelf
bool PixelCrushers.UIDropdownField.isActiveSelf |
|
get |
◆ uiDropdown
UnityEngine.UI.Dropdown PixelCrushers.UIDropdownField.uiDropdown |
|
getset |
The UI.Dropdown assigned to this UI dropdown field.
◆ value
int PixelCrushers.UIDropdownField.value |
|
getset |
The text content of the UI.Text or TextMeshProUGUI.
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs