◆ EnterScene()
virtual IEnumerator PixelCrushers.SceneTransitionManager.EnterScene |
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inlinevirtual |
◆ LeaveScene()
virtual IEnumerator PixelCrushers.SceneTransitionManager.LeaveScene |
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inlinevirtual |
◆ OnLoading()
virtual void PixelCrushers.SceneTransitionManager.OnLoading |
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float |
progress | ) |
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inlinevirtual |
Called while loading a scene.
You can override this method to update a progress indicator.
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs