Attach to player prefab. More...
Public Member Functions | |
IEnumerator | MonitorCrafting () |
Public Attributes | |
string | message = "Crafted" |
Attach to player prefab.
When the player crafts something, sends a message "Crafted" with no parameter because uSurvival doesn't expose access to what was crafted. Instead, check inventory.
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inline |
string PixelCrushers.QuestMachine.uSurvivalSupport.MessageOnCraft.message = "Crafted" |