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PixelCrushers.QuestMachine.Wrappers.QuestEntity Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.QuestMachine.Wrappers.QuestEntity:
Collaboration diagram for PixelCrushers.QuestMachine.Wrappers.QuestEntity:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.QuestMachine.QuestEntity
delegate void EntityDelegate (QuestEntity entity)
 
virtual void Awake ()
 
virtual void OnDisable ()
 
virtual void OnDestroy ()
 
- Properties inherited from PixelCrushers.QuestMachine.QuestEntity
EntityType entityType [get, set]
 This entity's entity type.
 
bool hasInternallyAssignedID [get]
 
bool hasInternallyAssignedDisplayName [get]
 
StringField id [get]
 Internal ID that Quest Machine can use to reference this GameObject.
 
StringField displayName [get]
 Name to show in UIs.
 
Sprite image [get]
 Image to show in UIs.
 
- Properties inherited from PixelCrushers.QuestMachine.IQuestMachineID
- Events inherited from PixelCrushers.QuestMachine.QuestEntity
EntityDelegate despawned = delegate { }
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: