Custom inspector GUI when a QuestNode (and not the Quest itself) is selected in the Quest Editor window.
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Custom inspector GUI when a QuestNode (and not the Quest itself) is selected in the Quest Editor window.
◆ QuestNodeInspectorGUI()
PixelCrushers.QuestMachine.QuestNodeInspectorGUI.QuestNodeInspectorGUI |
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int |
nodeIndex | ) |
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inline |
◆ Draw()
void PixelCrushers.QuestMachine.QuestNodeInspectorGUI.Draw |
( |
SerializedObject |
serializedObject, |
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SerializedProperty |
nodeProperty, |
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int |
nodeIndex |
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) |
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inline |
◆ nodeIndex
int PixelCrushers.QuestMachine.QuestNodeInspectorGUI.nodeIndex |
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get |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Editor/Quest Editors/Quest Inspector/QuestNodeInspectorGUI.cs