Manages the UI elements for each indicator state. More...
Public Member Functions | |
virtual void | SetIndicator (int index, bool value) |
virtual void | HideAllIndicators () |
Protected Member Functions | |
void | SetActive (GameObject go, bool value) |
Properties | |
GameObject[] | custom [get] |
Manages the UI elements for each indicator state.
Controlled by a QuestIndicatorManager.
|
inlinevirtual |
|
inlineprotected |
|
inlinevirtual |
|
get |