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List< InventoryItemBase > | items [get, set] |
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List< CurrencyDecorator > | currencies [get, set] |
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◆ DetermineReward()
override int PixelCrushers.QuestMachine.InventoryProRewardSystem.DetermineReward |
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int |
points, |
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Quest |
quest, |
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EntityType |
goalEntityType |
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) |
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inlinevirtual |
◆ experienceLabel
◆ experienceStatCategory
StringField PixelCrushers.QuestMachine.InventoryProRewardSystem.experienceStatCategory = new StringField("Default") |
◆ experienceStatName
◆ rewardExperience
bool PixelCrushers.QuestMachine.InventoryProRewardSystem.rewardExperience = true |
◆ currencies
List<CurrencyDecorator> PixelCrushers.QuestMachine.InventoryProRewardSystem.currencies |
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getset |
◆ items
List<InventoryItemBase> PixelCrushers.QuestMachine.InventoryProRewardSystem.items |
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getset |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Integration/Inventory Pro Integration/Assets/Pixel Crushers/Quest Machine/Third Party Support/Inventory Pro Support/Scripts/Quest Generator/Reward Systems/InventoryProRewardSystem.cs