The GreetQuestGiver ability runs when a character is engaged in dialogue with a quest giver.
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override void | Awake () |
| Listens for messages that indicate that the player has started or stopped talking with a quest giver.
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override void | OnDestroy () |
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void | OnMessage (MessageArgs messageArgs) |
| Handles a message that the message handler is listening for.
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The GreetQuestGiver ability runs when a character is engaged in dialogue with a quest giver.
◆ AbilityStarted()
override void Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.AbilityStarted |
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◆ AbilityStopped()
override void Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.AbilityStopped |
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bool |
force | ) |
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inlineprotected |
◆ Awake()
override void Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.Awake |
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Listens for messages that indicate that the player has started or stopped talking with a quest giver.
◆ OnDestroy()
override void Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.OnDestroy |
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inline |
◆ OnMessage()
void Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.OnMessage |
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MessageArgs |
messageArgs | ) |
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inline |
Handles a message that the message handler is listening for.
- Parameters
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messageArgs | The message that was sent to the MessageSystem. |
Implements PixelCrushers.IMessageHandler.
◆ VerifyDialogueUIMonitor()
bool Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.VerifyDialogueUIMonitor |
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QuestGiver |
giver | ) |
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◆ m_DetachCamera
bool Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.m_DetachCamera = true |
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◆ m_DisableGameplayInput
bool Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.m_DisableGameplayInput = true |
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◆ m_HideUI
bool Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.m_HideUI = true |
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◆ m_OriginalCameraCharacter
GameObject Opsive.UltimateCharacterController.Character.Abilities.GreetQuestGiver.m_OriginalCameraCharacter |
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The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Integration/UCC Integration/Assets/Pixel Crushers/Quest Machine/Third Party Support/Opsive UCC Support/Scripts/Character/Abilities/GreetQuestGiver.cs