ORK event to get a quest node state.
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override void | Execute (BaseEvent baseEvent) |
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ORK event to get a quest node state.
◆ Execute()
override void ORKFramework.Events.Steps.GetQuestNodeStateStep.Execute |
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BaseEvent |
baseEvent | ) |
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inline |
◆ key
StringValue ORKFramework.Events.Steps.GetQuestNodeStateStep.key = new StringValue() |
◆ objectID
string ORKFramework.Events.Steps.GetQuestNodeStateStep.objectID = "" |
◆ origin
VariableOrigin ORKFramework.Events.Steps.GetQuestNodeStateStep.origin = VariableOrigin.Global |
◆ questID
StringValue ORKFramework.Events.Steps.GetQuestNodeStateStep.questID = new StringValue() |
◆ questNodeID
StringValue ORKFramework.Events.Steps.GetQuestNodeStateStep.questNodeID = new StringValue() |
◆ useObject
bool ORKFramework.Events.Steps.GetQuestNodeStateStep.useObject = true |
◆ variableObject
EventObjectSetting ORKFramework.Events.Steps.GetQuestNodeStateStep.variableObject |
◆ variableType
GameVariableType ORKFramework.Events.Steps.GetQuestNodeStateStep.variableType = GameVariableType.String |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Integration/ORK Integration/Assets/Pixel Crushers/Quest Machine/Third Party Support/ORK Framework Support/Scripts/ORK Steps/Quest Control/GetQuestNodeStateStep.cs