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ORKFramework.Events.Steps.GetQuestNodeStateStep Class Reference

ORK event to get a quest node state. More...

Inheritance diagram for ORKFramework.Events.Steps.GetQuestNodeStateStep:
Collaboration diagram for ORKFramework.Events.Steps.GetQuestNodeStateStep:

Public Member Functions

override void Execute (BaseEvent baseEvent)
 

Public Attributes

StringValue questID = new StringValue()
 
StringValue questNodeID = new StringValue()
 
VariableOrigin origin = VariableOrigin.Global
 
bool useObject = true
 
EventObjectSetting variableObject
 
string objectID = ""
 
StringValue key = new StringValue()
 
GameVariableType variableType = GameVariableType.String
 

Detailed Description

ORK event to get a quest node state.

Member Function Documentation

◆ Execute()

override void ORKFramework.Events.Steps.GetQuestNodeStateStep.Execute ( BaseEvent  baseEvent)
inline

Member Data Documentation

◆ key

StringValue ORKFramework.Events.Steps.GetQuestNodeStateStep.key = new StringValue()

◆ objectID

string ORKFramework.Events.Steps.GetQuestNodeStateStep.objectID = ""

◆ origin

VariableOrigin ORKFramework.Events.Steps.GetQuestNodeStateStep.origin = VariableOrigin.Global

◆ questID

StringValue ORKFramework.Events.Steps.GetQuestNodeStateStep.questID = new StringValue()

◆ questNodeID

StringValue ORKFramework.Events.Steps.GetQuestNodeStateStep.questNodeID = new StringValue()

◆ useObject

bool ORKFramework.Events.Steps.GetQuestNodeStateStep.useObject = true

◆ variableObject

EventObjectSetting ORKFramework.Events.Steps.GetQuestNodeStateStep.variableObject

◆ variableType

GameVariableType ORKFramework.Events.Steps.GetQuestNodeStateStep.variableType = GameVariableType.String

The documentation for this class was generated from the following file: