UI animation delay when ending conversation in Visual Novel Framework

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
lostmushroom
Posts: 209
Joined: Mon Jul 01, 2019 1:21 pm

UI animation delay when ending conversation in Visual Novel Framework

Post by lostmushroom »

Hi Tony. I've got an issue with the timing of the UI animations not being quite right when a conversation ends. When a conversation comes to its last node, the UI fades out, but it seems delayed by a second. The character sprites will fade instantly, but the text box stays for about a second before the Hide trigger fires. Do you know what might be causing this?
Thanks!
User avatar
Tony Li
Posts: 23376
Joined: Thu Jul 18, 2013 1:27 pm

Re: UI animation delay when ending conversation in Visual Novel Framework

Post by Tony Li »

Hi,

It could be a difference between the subtitle panel's animation and the Dialogue Panel's animation. The subtitle panel and Dialogue Panel's checkboxes such as "Wait For Close" can also affect timing.

If you play around with the settings and animation and can't get it to look exactly the way you want, feel free to send me steps to reproduce the same issue or a reproduction project (to tony (at) pixelcrushers.com).
Post Reply