Good evening,
Been working on adding hoverable tooltips to the dialogue to allow the player to reference specific terms throughout the game without having to consult a glossary or take notes or something by just hovering their mouse cursor over the words. I was trying to think of a way to get it to be controller friendly and my main idea was to ask if there's a way to potentially swap control from the dialogue box/response menu to a cursor temporarily? Or possibly even using the Right stick/Left stick as triggers? Wondering if anybody had any ideas or advice
Move Cursor With Controller
Re: Move Cursor With Controller
These ideas come to mind:
1. Use the left and right triggers to flip through the reference terms without having to employ a cursor.
2. Or use the joystick's d-pad or stick to move the mouse cursor. How you do this will depend on which input system you're using.
3. Or you could figure out the positions of the terms in the text (use TextMesh Pro <link> tags) and overlay text Buttons exactly on top of them. Then rely on the EventSystem's native UI navigation to navigate to them.
As a player, my personal preference would be #1 or #3.
1. Use the left and right triggers to flip through the reference terms without having to employ a cursor.
2. Or use the joystick's d-pad or stick to move the mouse cursor. How you do this will depend on which input system you're using.
3. Or you could figure out the positions of the terms in the text (use TextMesh Pro <link> tags) and overlay text Buttons exactly on top of them. Then rely on the EventSystem's native UI navigation to navigate to them.
As a player, my personal preference would be #1 or #3.