Streamlining making Visual Novel character appear on either side of dialogue box?
Posted: Sun Mar 09, 2025 9:14 pm
I'm using the visual novel template.
-There are going to be 8+ playable character's story modes, and all characters have their own randomized interactions with each other, meaning every character at some point will be on both the Left or Right sides of the dialogue box.
What's the simplest way to handle this?
Is there a setting or sequence command I could use for mirroring a character panel to the opposite side, or should I make two subtitle panels for each character (Left/Right versions), or another alt solution?
My game is PotionSlingers on steam btw.
Thanks.
-There are going to be 8+ playable character's story modes, and all characters have their own randomized interactions with each other, meaning every character at some point will be on both the Left or Right sides of the dialogue box.
What's the simplest way to handle this?
Is there a setting or sequence command I could use for mirroring a character panel to the opposite side, or should I make two subtitle panels for each character (Left/Right versions), or another alt solution?
My game is PotionSlingers on steam btw.
Thanks.