I am using Dialogue System for Unity + 2.0 Text Animator for Unity (Febucci Tools) and have installed the integration packages along with the third party support packages. I am using a modified version of the TextAnimatorSubtitlePanel (contains some of my own code on top) with the VN template Standard dialogue.
I have a few questions:
- AutoText Wrapping/ Scrolling
I tried adding a ScrollRect to the Dialogue Panel and then setting the Scroll Content to be the Subtitle text; but it didn't work. The text is going outside the rect/ text box and I'm not sure what I'm missing. Is there a straightforward toggle somewhere so that the text creates a scrolls/ autowraps?
- Text Animator Type-writer sound
I can modify the TAnimSoundWriter to use unscaled time, but am not sure where else I might need to do that - so am wondering if there is already an integrated solution? (to allow time to pause, but not for the text animator components that would affect dialogue)
Happy to do that modification myself, but thought I'd ask (since dialogue system has so many things already solved for, there's been a few where I've built workarounds to then later realise it's already been accounted for)
Edit: Since the change was simple, I've just made it (convert Time.time references to Time.unscaledTime) - am still curious whether there is an inbuilt solution though
Best Regards,
C