Event System warnings

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Netty_0
Posts: 1
Joined: Fri Feb 28, 2025 3:29 am

Event System warnings

Post by Netty_0 »

I'm working in Unity 6000.0.26f1 with Dialogue System package. My created dialogues work fine, but I keep getting "Dialogue System: The scene is missing an EventSystem" warnings. Those really distract me.

I added an Event System myself. I tried adding it as a separate GameObject, and as a component of other GameObjects. Tried every single combination I could possibly think about (putting it as a child of npcs, dialogue manager, various objects on the scene, also putting it as a component on each object I could find). But instead of disappearing, the warning turned into "There can be only one active Event System". But I was having only one Event System component at a time.

After trying a lot of combos with the same warning as a result, I realized there are no warnings if I add Event System specifically as a component of my Canvas and disable it. But in that case, all dialogue buttons stop being interactable.

I have no clue how to avoid these distracting warnings. I really hope someone can explain me what's going on.
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Tony Li
Posts: 23255
Joined: Thu Jul 18, 2013 1:27 pm

Re: Event System warnings

Post by Tony Li »

Hi,

Please see: How To: Resolve "There Are 2 EventSystems In Scene". It explains why this message occurs and how to disable it.
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