I am working using text animator and dialogue system.
I am not having problems in general but i have two bugs (I think)
First one is i am making a dialogue in the start on the scene and I want to execute an event after a conversation ends
https://prnt.sc/Swwvbwz2ncV_
The event is executed but when the text animator ends the first dialogue.... so, i have the event before end the current conversation.
https://prnt.sc/czFopRJ8fIE_
I don't have any event attached to the end of dialogue.
And the second one, even if i have the trigger showed after effects end, execute in the start of dialogue.
Best regards!
Using Text animator produce event is executed at the wrong time
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Re: Using Text animator produce event is executed at the wrong time
Hi,
Is the Dialogue Manager's Other Settings > Warm Up Conversation Controller set to Extra? If so, it runs a hidden conversation in the background while the Dialogue Manager starts up. It's possible that this conversation is triggering the conversationEnded event.Waru_GameDev wrote: ↑Fri Feb 21, 2025 3:43 pmFirst one is i am making a dialogue in the start on the scene and I want to execute an event after a conversation ends...
The event is executed but when the text animator ends the first dialogue.... so, i have the event before end the current conversation.