Using Text animator produce event is executed at the wrong time

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Waru_GameDev
Posts: 14
Joined: Tue Jul 09, 2019 12:24 pm

Using Text animator produce event is executed at the wrong time

Post by Waru_GameDev »

I am working using text animator and dialogue system.
I am not having problems in general but i have two bugs (I think)

First one is i am making a dialogue in the start on the scene and I want to execute an event after a conversation ends

https://prnt.sc/Swwvbwz2ncV_

The event is executed but when the text animator ends the first dialogue.... so, i have the event before end the current conversation.

https://prnt.sc/czFopRJ8fIE_
I don't have any event attached to the end of dialogue.

And the second one, even if i have the trigger showed after effects end, execute in the start of dialogue.

Best regards!
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Tony Li
Posts: 23255
Joined: Thu Jul 18, 2013 1:27 pm

Re: Using Text animator produce event is executed at the wrong time

Post by Tony Li »

Hi,
Waru_GameDev wrote: Fri Feb 21, 2025 3:43 pmFirst one is i am making a dialogue in the start on the scene and I want to execute an event after a conversation ends...
The event is executed but when the text animator ends the first dialogue.... so, i have the event before end the current conversation.
Is the Dialogue Manager's Other Settings > Warm Up Conversation Controller set to Extra? If so, it runs a hidden conversation in the background while the Dialogue Manager starts up. It's possible that this conversation is triggering the conversationEnded event.
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