Save System for Realistic FPS Prefab

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Save System for Realistic FPS Prefab

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This forum section is for the Save System for Realistic FPS Prefab, an add-on for Azuline Studio's Realistic FPS Prefab that adds scene persistence and saved game support.
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Save System for Realistic FPS Prefab

Post by Tony Li »

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Asset Store

Manual | Demo | Extras​

The Save System for RFPSP is now on the Asset Store! This easy-to-use add-on for Azuline Studios' Realistic FPS Prefab saves the information listed below in saved games and when changing scenes:
  • Player’s stats, inventory, position, and current scene
  • NPCs’ alive/dead state and position
  • State of pickups and destructibles
  • Objects dropped into the scene
It also includes:
  • Scene change portals
  • Checkpoint save triggers
  • Ability to save to PlayerPrefs or encrypted disk files
  • Complete, thoroughly-documented C# source code
It does not include a menu system, but the manual does contain simple instructions to add "Load Game" and "Save Game" buttons to RFPSP's main menu.

If you already use the Dialogue System for Unity in your project, you do not need this.
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